Draw-to-x

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(Updated to match general usage: Cards like scholar are considered draw-to-x cards by the community. Also added a comparison to Marquis/Diplomat. Wording isn't perfect, and I welcome suggestions, but it'll do for now.)
(Created bullet point list and added missing cards.)
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'''Draw-to-x''' abilities are those that allow you to [[draw]] cards until you have a specified number of cards in your hand, regardless of how many cards you have to start with. In decks that rely on draw-to-x cards for draw, it is typically difficult or impossible to increase your handsize beyond a set limit, unlike in decks that rely on traditional draw. Draw-to-x effects come in two types: Those like {{Card|Library}}, which draw cards until a set card limit is reached, and those like {{Card|Minion}}, which require the player to discard their hand before drawing a set number of new cards. Draw-to-x effects of the first type include {{card|Library}} (7 cards), {{card|Watchtower}} (6), {{card|Cursed Village}} (6), {{card|Blacksmith}} (6), {{way|Way of the Owl}} (6), and {{card|Jack of All Trades}} (5). Draw-to-x effects of the second type include {{card|Scholar}} (7 cards), {{card|Hunting Lodge}} (5), {{card|Minion}} (4), and {{way|Way of the Mole}} (3). Other cards that resemble draw-to-x cards include {{Card|Marquis}} and {{Card|Diplomat}}, which like draw-to-x cards disincentivize having large handsizes.
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'''Draw-to-x''' abilities are those that allow you to [[draw]] cards until you have a specified number of cards in your hand, regardless of how many cards you have to start with. In decks that rely on draw-to-x cards for draw, it is typically difficult or impossible to increase your handsize beyond a set limit, unlike in decks that rely on traditional draw. Draw-to-x effects come in two types: Those like {{Card|Library}}, which draw cards until a set card limit is reached, and those like {{Card|Minion}}, which require the player to discard their hand before drawing a set number of new cards.  
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===List of Draw-to-X cards===
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==Cards that draw to a set number==
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*{{card|Library}} (7 cards),  
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*{{card|Watchtower}} (6 cards),  
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*{{card|Cursed Village}} (6 cards),  
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*{{card|Blacksmith}} (6 cards),  
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*{{way|Way of the Owl}} (6 cards),  
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*{{card|Jack of All Trades}} (5 cards)
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==Cards that discard your hand than draw to X==
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*{{card|Scholar}} (7 cards),  
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*{{card|Hunting Lodge}} (5 cards),  
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*{{Card|Guide}} (5 cards)
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*{{Ally|Desert Guides}} (5 cards)
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*{{card|Minion}} (4 cards),  
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*{{way|Way of the Mole}} (3 cards)
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==Draw that is otherwise limited by handsize==
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*{{Card|Marquis}} (You have to discard down to 10 after drawing)
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*{{Card|Guard Dog}} (Draws two extra cards if your starting hand size is sufficiently small)
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*{{Card|Tragic Hero}} (Is trashed if it draws past 7 cards)
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*{{Ally|Fellowship of Scribes}} (Can draw a single card in a sufficiently small hand size)
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==Effects other than draw limited by handsize==
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*{{Card|Diplomat}} (Can act as village in a sufficiently small handsize)
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*{{Car|Souk}} ({{Cost}} generation limited by handsize)
  
 
===Strategy===
 
===Strategy===

Revision as of 03:17, 7 July 2022

Draw-to-x abilities are those that allow you to draw cards until you have a specified number of cards in your hand, regardless of how many cards you have to start with. In decks that rely on draw-to-x cards for draw, it is typically difficult or impossible to increase your handsize beyond a set limit, unlike in decks that rely on traditional draw. Draw-to-x effects come in two types: Those like LibraryLibrary.jpg, which draw cards until a set card limit is reached, and those like MinionMinion.jpg, which require the player to discard their hand before drawing a set number of new cards.

Contents

List of Draw-to-X cards

Cards that draw to a set number

Cards that discard your hand than draw to X

Draw that is otherwise limited by handsize

  • MarquisMarquis.jpg (You have to discard down to 10 after drawing)
  • Guard DogGuard Dog.jpg (Draws two extra cards if your starting hand size is sufficiently small)
  • Tragic HeroTragic Hero.jpg (Is trashed if it draws past 7 cards)
  • Fellowship of ScribesFellowship of Scribes.jpg (Can draw a single card in a sufficiently small hand size)

Effects other than draw limited by handsize

  • DiplomatDiplomat.jpg (Can act as village in a sufficiently small handsize)
  • Template:Car ($ generation limited by handsize)

Strategy

Draw-to-x cards are useful counters against handsize attacks, since each card you discard when attacked just means one more card you'll draw when you play your draw-to-x card.

The draw-to-x engine is a deck archetype that relies on reducing handsize and producing $ in your Action phase, and then playing a draw-to-x card to recover the handsize. Draw-to-x decks require non-drawing Action cards as payload (e.g, BridgeBridge.jpg, CovenCoven.jpg, Nomad CampNomad Camp.jpg), along with draw-to-x cards, and probably villages to grant you enough terminal space to play all your payload and draw cards. Disappearing money cards—non-terminal payload Actions that don't draw—are especially useful in a draw-to-x deck, since they reduce the amount of terminal space you need to activate your engine. Draw-to-x also pairs well with cards that allow you to discard for a benefit, such as HamletHamlet.jpg, OasisOasis.jpg, and ArtificerArtificer.jpg: discard to get the full benefit, and then redraw to a full hand.

Draw-to-x engines are typically less reliable than ordinary draw engines, as they require both the payload and the draw-to-x card (and sometimes a village) to be in the starting hand. Moreover they do not cope well with non-Action stop cards, even strong Treasures and Night cards, since they can't be played before your draw-to-x card and will remain in your hand reducing the number of cards you can draw.

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