Endgame

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
m (Reverted edits by 106.240.81.19 (talk) to last revision by Schneau)
Line 2: Line 2:
  
 
{{Stub}}
 
{{Stub}}
 +
 +
{{Navbox Strategy}}

Revision as of 00:40, 6 December 2013

The endgame is the stage of a game where one of the game's ending conditions is about to be met. The game ends if the ProvinceProvince.jpg or ColonyColony.jpg pile is depleted or if three other piles are running out. In this phase, players are greening as much as possible and try to prevent a reshuffle from circulating dead Victory cards into their decks.


This article or section is a stub. Please help by expanding it



Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox