Template:Navbox Strategy

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|group1 = Deck archetypes
 
|group1 = Deck archetypes
|list1 = [[Big Money]] • [[Combo]] • [[Engine]] • [[Rush]] • [[Slog]]
+
|list1 = [[Big Money]] • [[Combo]] • [[Engine]] • [[Rush (strategy)|Rush]] • [[Slog]]
  
 
|group2 = Strategic concepts
 
|group2 = Strategic concepts

Revision as of 04:33, 15 December 2022

Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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