Dominion Campaigns: Intrigue Act 2
Dominion Campaigns: Intrigue Act 2, (originally subtitled Underlings), is the second act of the Intrigue Campaign on Dominion Online. It comes with the purchase of Intrigue.
Campaign Overview
The purchase of a new estate reveals plots and trickery from neighboring kingdoms to uncover underground secrets.
List of Scenes
Game 1 vs. Serf Dionisia
You've found a new estate to add to your kingdom of Vaccara. It's awesome! It's got a small river with a bridge, a nice manor house, and barns. You're busy, so you send a pawn to take care of the paperwork and hand over payment.
Kingdom cards: Bridge, Chancellor, Council Room, Festival, Gardens, Laboratory, Pawn, Smithy, Throne Room, Cellar
Game 2 vs. Serf Hague
A stranger comes to your castle and produces ownership papers for the estate that you just bought. He says you've been duped by a swindler. Your spies check him out at the trading post and say you should be wary.
Kingdom cards: Adventurer, Chancellor, Festival, Mine, Remodel, Swindler, Thief, Trading Post, Village, Cellar
Game 3 vs. Maiden Esther
You don't need this petty distraction! You hear that the workers in your mining village are close to striking; you send Baron Brightman [sic] to look into both matters: the new estate, and the mine.
Kingdom cards: Baron, Council Room, Laboratory, Mining Village, Remodel, Smithy, Spy, Witch, Workshop, Moat
Boss Game 4 vs. Lady Arabella
Baron Brigham finds out that the estate's "owner" is a crook who works for your cousin, Queen Vada. She really wants the estate for herself. It's a nice place, but is it worth all this subterfuge?
Kingdom cards: Adventurer, Baron, Bridge, Library, Mining Village, Swindler, Throne Room, Trading Post, Witch, Pawn
Game 5 vs. Serf Matilda
Queen Vada and her conspirators aren't going to win this one. You don't look forward to another war, but dang it all, your have your limits.
Kingdom cards: Conspirator, Laboratory, Market, Mine, Mining Village, Moneylender, Pawn, Spy, Thief, Cellar
Game 6 vs. Maiden Chera
Queen Vada backs down, but you're sure she has something else up her embroidered sleeve. You decide to build a secret chamber in which to stash your valuables. You can't be too careful.
Kingdom cards: Baron, Council Room, Festival, Library, Swindler, Thief, Throne Room, Village, Woodcutter, Secret Chamber
Game 7 vs. Squire Sedgewick
You ask your staff to communicate in codes, just in case saboteurs are afoot. Jeeves, the butler, says something about eggs on your plate. Is this code? You realize that he's just telling you that breakfast is ready.
Kingdom cards: Adventurer, Bridge, Laboratory, Moat, Saboteur, Smithy, Throne Room, Trading Post, Village, Cellar
Boss Game 8 vs. Lady Floria and Servant
Baron Brigham reports that he suspects one of your new servants is a mole planted by Queen Vada. Two can play this game, so you send some of your own people to work in Queen Vada's castle.
Kingdom cards: Baron, Bridge, Bureaucrat, Conspirator, Mining Village, Saboteur, Secret Chamber, Swindler, Trading Post, Pawn
Game 9 vs. Maiden Sarah
Castle gossip once again proves valuable; your steward learns that Queen Vada has a map pinpointing some valuable secret at the estate you recently bought.
Kingdom cards: Adventurer, Bridge, Conspirator, Festival, Library, Steward, Village, Witch, Workshop, Pawn
Game 10 vs. Squire Rylan
At the new estate, you have your staff plant a new garden. While digging, they uncover a door with stairs leading to an underground courtyard. You and your castle entourage travel to the estate and set up camp in the garden.
Kingdom cards: Adventurer, Baron, Bureaucrat, Gardens, Market, Swindler, Trading Post, Village, Woodcutter, Courtyard
Game 11 vs. Lady Floria
Fire! Your tents are burning! Was this just a worksite accident, or was it sabotage from a #minion of Queen Vada? Baron Brigham helps put out the flames.
Kingdom cards: Chancellor, Feast, Festival, Mining Village, Minion, Remodel, Saboteur, Secret Chamber, Workshop, Chapel
Boss Game 12 vs. Lady Amelia and Soldier
Thankfully, nothing of much value was stored in the tents. You check the secret door--it's been opened! You take some guards and venture down the stairs. You see a hooded figure with a box.
Kingdom cards: Baron, Bridge, Conspirator, Mining Village, Minion, Pawn, Steward, Swindler, Trading Post, Courtyard
Game 13 vs. Squire Clifton
It's your butler, Jeeves! Why would he betray you? The box holds a gilded book written in an unknown script. Later, when your butler brings your evening meal, he has a sly smirk on his face...
Kingdom cards: Baron, Festival, Library, Minion, Pawn, Spy, Steward, Swindler, Witch, Cellar
Game 14 vs. Jeeves
Jeeves isn't talking. He won't tell you anything about the book, so you send for a linguistics expert to translate it.
Kingdom cards: Bridge, Laboratory, Mining Village, Remodel, Saboteur, Spy, Swindler, Thief, Throne Room, Secret Chamber
Game 15 vs. Gentleman Justin
If you can figure out what the courtyard was used for, it might help you to understand the book. They must be linked somehow.
Kingdom cards: Bureaucrat, Chancellor, Conspirator, Council Room, Militia, Mine, Mining Village, Minion, Steward, Courtyard
Boss Game 16 vs. Jeeves, Torturer, and Gentleman Davidson
The translator is found unconscious with a nasty head wound. Both the book and Baron Brigham are missing. You see a hooded figure in the flickering campfire.
Kingdom cards: Feast, Library, Mining Village, Minion, Saboteur, Secret Chamber, Steward, Swindler, Workshop, Pawn
Game 17 vs. Lady Lia
Your guards give chase, but the figure disappears into the underground chamber. You take your minions, a torch, and a few guards, and follow.
Kingdom cards: Bridge, Conspirator, Gardens, Market, Saboteur, Swindler, Trading Post, Village, Workshop, Pawn
Game 18 vs. Gentleman Ivan
You hear a voice coming from the back of the chamber, and gradually you see that it's Queen Vada. She's reading from the foreign book. As you approach, she holds up her hand, motioning you to wait. The back wall of the chamber begins to crumble.
Kingdom cards: Baron, Bridge, Chancellor, Library, Militia, Remodel, Steward, Swindler, Trading Post, Courtyard
Game 19 vs. Gentleman Akelin
The crumbled stones reveal a cache of jewels, maps, and coins. Queen Vada grabs some jewels and runs from the cavern. You grab a map, and then your guards pull you away as stones continue to fall.
Kingdom cards: Conspirator, Mining Village, Minion, Moneylender, Pawn, Secret Chamber, Spy, Steward, Witch, Cellar
Boss Game 20 vs. Queen Vada, Jeeves, and Lady Lia
You lose sight of Queen Vada, and you run for the stairs. A fireball from the treasure room chases you as you run for the door. Will you make it in time?
Kingdom cards: Baron, Mining Village, Moneylender, Remodel, Saboteur, Steward, Swindler, Thief, Trading Post, Chapel
Epilogue
You and your group make it up the stairs and back to your camp. The fireball dissipates just as it reaches the ground. [player name] wonders what secrets the map holds.