2023 Errata
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− | The '''2023 Errata''' changed cards giving extra turns to never allow more than | + | The '''2023 Errata''' changed cards giving extra turns to never allow more than two turns in a row. |
This affects {{Ally|Island Folk}}, {{Event|Journey}}, {{Event|Mission}}, {{Card|Outpost}}, {{Card|Possession}}, and {{Card|Voyage}} but not {{Project|Fleet}} or {{Event|Seize the Day}}. | This affects {{Ally|Island Folk}}, {{Event|Journey}}, {{Event|Mission}}, {{Card|Outpost}}, {{Card|Possession}}, and {{Card|Voyage}} but not {{Project|Fleet}} or {{Event|Seize the Day}}. | ||
Revision as of 07:31, 1 January 2024
The 2023 Errata changed cards giving extra turns to never allow more than two turns in a row. This affects Island Folk, Journey, Mission, Outpost, Possession, and Voyage but not Fleet or Seize the Day.
Trivia
Reasoning
DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. Fleet and Seize the Day are only once a game, which is why they're safe.