2023 Errata

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(Created page with "The '''2023 Errata''' changed cards giving extra turns to never allow more than three turns in a row. This affects {{Ally|Island Folk}}, {{Event|Journey}}, {{Event|Mission}}, ...")
 
m (Corrected the number of turns allowed.)
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The '''2023 Errata''' changed cards giving extra turns to never allow more than three turns in a row.
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The '''2023 Errata''' changed cards giving extra turns to never allow more than two turns in a row.
 
This affects {{Ally|Island Folk}}, {{Event|Journey}}, {{Event|Mission}}, {{Card|Outpost}}, {{Card|Possession}}, and {{Card|Voyage}} but not {{Project|Fleet}} or {{Event|Seize the Day}}.
 
This affects {{Ally|Island Folk}}, {{Event|Journey}}, {{Event|Mission}}, {{Card|Outpost}}, {{Card|Possession}}, and {{Card|Voyage}} but not {{Project|Fleet}} or {{Event|Seize the Day}}.
  

Revision as of 07:31, 1 January 2024

The 2023 Errata changed cards giving extra turns to never allow more than two turns in a row. This affects Island FolkIsland Folk.jpg, JourneyJourney.jpg, MissionMission.jpg, OutpostOutpost.jpg, PossessionPossession.jpg, and VoyageVoyage.jpg but not FleetFleet.jpg or Seize the DaySeize the Day.jpg.

Trivia

Reasoning

DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. Fleet and Seize the Day are only once a game, which is why they're safe.
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