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  • ...nment. We currently have '''[[Special:Statistics|{{NUMBEROFARTICLES}}]]''' articles on a variety of Dominion-related topics. ...e list of short articles]], or [[Special:WantedPages|the list of requested articles]]. For test edits please use the [[DominionStrategy Wiki:Sandbox|Sandbox]].
    4 KB (541 words) - 23:56, 23 September 2022
  • ... being able to reliably [[draw]] starting from a smaller hand size is more important, and adding more stop cards in {{Card|Gold|Golds}} usually works against th ===External strategy articles===
    12 KB (1,836 words) - 17:49, 30 December 2022
  • It is especially important to trash early when [[junking attack]]s like Witch are present. Trashing qu ===External strategy articles===
    10 KB (1,566 words) - 11:36, 25 December 2023
  • ...h your early [[reshuffle|shuffles]] quickly without missing out on playing important cards, e.g. with [[Traveller]]s. At this stage of the game, Courtyard’s t ===External strategy articles===
    7 KB (992 words) - 22:50, 6 January 2024
  • ===External strategy articles=== ...exist than the replaced cards. And the incentive was to just make the most important changes.
    14 KB (2,093 words) - 11:24, 25 December 2023
  • ...hases on your turn and gives +{{Cost|1}}. Market’s extra [[+Buy]] can be important if your deck can yield a lot of {{Cost}}, and it gives +{{Cost}} of its own ... in succession generates a decent amount of {{Cost}}, but usually the more important aspect of Market is that a Market stack gives many +Buys, allowing you to b
    6 KB (880 words) - 11:59, 25 December 2023
  • Although trashing your {{Card|Copper|Coppers}} is usually an important objective, the primary reason to do so is to [[thinning|thin]] your deck by ===External strategy articles===
    10 KB (1,475 words) - 17:44, 22 January 2024
  • ...you draw early in your turn might be best played as a cantrip to find more important cards, one that remains in your hand after you’ve drawn your deck can be ===External strategy articles===
    8 KB (1,100 words) - 15:30, 25 December 2023
  • The mechanic of passing cards with your opponents has several important implications. First, it may often be helpful to avoid trashing too aggressi ===External strategy articles===
    13 KB (1,988 words) - 17:26, 22 January 2024
  • ...his with {{Card|Curse}}, hurting their payload and making it harder to hit important price points. However, if you hit an {{Card|Estate}} or {{Card|Curse}}, the ===External strategy articles===
    12 KB (1,749 words) - 15:48, 25 December 2023
  • ...d|Copper}}, but if you are building an [[engine]] where Wishing Well is an important source of [[draw]], often the most likely card subsequently becomes Wishing ...tentionally wish incorrectly, e.g. to avoid a [[reshuffle]] or to leave an important card such as a village on top for your next turn. Unintentionally wishing i
    9 KB (1,315 words) - 15:50, 25 December 2023
  • ...gh, Baron can help you to spike {{Cost|6}} or {{Cost|7}} for expensive but important purchases such as {{Event|Inheritance}} or {{Card|Altar}}. Because Baron al ...ashing. If terminal space is severely limited, other terminals may be more important to play. Similarly, if [[draw]] is somewhat limited and if there is a suita
    9 KB (1,253 words) - 15:51, 25 December 2023
  • When beginning to build a deck with Bridge, it’s important to consider whether you’re aiming for a megaturn or not. The availability ...ese and keeping other forms of payload around may be suboptimal. It's also important to be aware of Bridge's impact on effects that care about the prices of car
    12 KB (1,826 words) - 15:17, 25 December 2023
  • ...is likely only that of a supplementary piece added to your deck after more important components. If you have Scout in your deck, its [[deck inspector|deck inspe ===External strategy articles===
    7 KB (1,083 words) - 04:04, 23 March 2024
  • ...aining Dukes once the {{Card|Duchy}} pile is empty. This can be especially important in a [[mirror (strategy)|mirror]], but still matters if your opponents are ===External strategy articles===
    9 KB (1,171 words) - 15:59, 25 December 2023
  • When playing with many Minions, it’s important to consider the implications of triggering a mid-turn [[reshuffle|shuffle]] ===External strategy articles===
    14 KB (2,141 words) - 16:01, 25 December 2023
  • ...s per turn, making access to extra [[terminal space]] correspondingly more important. Torturer is therefore best when cheap villages like {{Card|Village}} or {{ ..., especially [[trashing]]: if there is no trashing at all, it is much more important to avoid gaining a {{Card|Curse}} whenever possible, while if you have a st
    11 KB (1,611 words) - 16:04, 25 December 2023
  • ...mbargo/{{Card|Silver}} and hit a pricepoint before your opponents, buy the important card (e.g. {{Card|Apprentice}}), and then are able to Embargo that card, yo ===External strategy articles===
    11 KB (1,644 words) - 17:07, 22 January 2024
  • ...most common problem is that you can temporarily lose access to potentially important cards that find themselves on the mat, including copies of Native Village i ...moving another card from your deck, which may pose the risk of taking away important and useful cards, and is especially problematic when you also rely on Nativ
    13 KB (1,959 words) - 01:11, 25 December 2023
  • ...e [[reshuffle|shuffle]], but in the early stages of the game where this is important, Pearl Diver has some [[opportunity cost]] and the most likely outcome is t ===External strategy articles===
    9 KB (1,285 words) - 10:49, 25 December 2023

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