Ruins
From DominionStrategy Wiki
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− | Ruins are | + | ==Additional Rules== |
− | + | Ruins are introduced in [[Dark Ages]]; relevant rules are reproduced below. | |
+ | ===List of Ruins=== | ||
The different ruins cards are: | The different ruins cards are: | ||
*[[Abandoned Mine]] | *[[Abandoned Mine]] | ||
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*[[Ruined Village]] | *[[Ruined Village]] | ||
*[[Survivors]] | *[[Survivors]] | ||
+ | ===Preparation=== | ||
+ | * If any Kingdom card has the type [[Looter]] (e.g. [[Cultist]], [[Death Cart]], and [[Marauder]]), add the Ruins pile to this game. | ||
+ | * Shuffle the Ruins cards, then count 10 per player after the first: 10 for two players, 20 for three players, 30 for four players, and so on. | ||
+ | * Put the pile face down with the top card face up. | ||
+ | * Return any remaining Ruins cards to the box as they are not used in this game. | ||
+ | ===Ruins pile=== | ||
+ | * Players can buy Ruins even though they normally will not wish to. | ||
+ | * Ruins cards are Actions; they may be played in the Action phase, and count as Actions for things that refer to Action cards, such as [[Procession]]. | ||
+ | * The Ruins pile, when used, is in the Supply, and if it is empty that counts towards the normal end condition. | ||
+ | * Cards that try to get specific cards from the Supply fail to get a Ruins if the correct one is not the top one. For example if you buy a [[Ruined Market]] with [[Talisman]], you only gain another Ruined Market if that is the top Ruins under the one you bought; if you use [[Ambassador]] to return [[Survivors]] to the Supply, the next player will gain that [[Survivors]], but the player after that will not gain a card, unless the next Ruins is also a [[Survivors]]. | ||
+ | * The only card that may be bought or gained or chosen from the Ruins pile is the card on top. | ||
+ | * Players cannot look through the pile, only at the top card; the players turn the top card over any time it is face down. | ||
+ | * If a Ruins is returned to the Ruins pile with [[Ambassador]], turn over the current top card and the returned card goes on top, turned face-up. | ||
+ | * Ruins cards with different names count as differently named cards for cards that care about this. For example if [[Tribute]] reveals two different Ruins cards, it will give +4 Actions. | ||
+ | * When [[Contraband]] is played, a player can name a Ruins, but that only stops that specific Ruins from being bought. However an [[Embargo]] token placed on the Ruins pile will affect any cards bought from it. |
Revision as of 02:12, 2 November 2012
Contents |
Additional Rules
Ruins are introduced in Dark Ages; relevant rules are reproduced below.
List of Ruins
The different ruins cards are:
Preparation
- If any Kingdom card has the type Looter (e.g. Cultist, Death Cart, and Marauder), add the Ruins pile to this game.
- Shuffle the Ruins cards, then count 10 per player after the first: 10 for two players, 20 for three players, 30 for four players, and so on.
- Put the pile face down with the top card face up.
- Return any remaining Ruins cards to the box as they are not used in this game.
Ruins pile
- Players can buy Ruins even though they normally will not wish to.
- Ruins cards are Actions; they may be played in the Action phase, and count as Actions for things that refer to Action cards, such as Procession.
- The Ruins pile, when used, is in the Supply, and if it is empty that counts towards the normal end condition.
- Cards that try to get specific cards from the Supply fail to get a Ruins if the correct one is not the top one. For example if you buy a Ruined Market with Talisman, you only gain another Ruined Market if that is the top Ruins under the one you bought; if you use Ambassador to return Survivors to the Supply, the next player will gain that Survivors, but the player after that will not gain a card, unless the next Ruins is also a Survivors.
- The only card that may be bought or gained or chosen from the Ruins pile is the card on top.
- Players cannot look through the pile, only at the top card; the players turn the top card over any time it is face down.
- If a Ruins is returned to the Ruins pile with Ambassador, turn over the current top card and the returned card goes on top, turned face-up.
- Ruins cards with different names count as differently named cards for cards that care about this. For example if Tribute reveals two different Ruins cards, it will give +4 Actions.
- When Contraband is played, a player can name a Ruins, but that only stops that specific Ruins from being bought. However an Embargo token placed on the Ruins pile will affect any cards bought from it.