Ruins

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Ruins are non-kingdom cards which are only included in games with at least one [[Looter]]. The number of ruins used in any game is equal to the number of [[Curse]] cards. Specifically, 10 ruins for each player after the first. There are 5 different ruins cards, with 10 copies of each card. When setting up the ruins piles, shuffle all 50 ruins cards together and then randomly select only however many are needed for the game. Only the top ruin is visible at any time.
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==Additional Rules==
 
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Ruins are introduced in [[Dark Ages]]; relevant rules are reproduced below.
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===List of Ruins===
 
The different ruins cards are:
 
The different ruins cards are:
 
*[[Abandoned Mine]]
 
*[[Abandoned Mine]]
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*[[Ruined Village]]
 
*[[Ruined Village]]
 
*[[Survivors]]
 
*[[Survivors]]
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===Preparation===
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* If any Kingdom card has the type [[Looter]] (e.g. [[Cultist]], [[Death Cart]], and [[Marauder]]), add the Ruins pile to this game.
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* Shuffle the Ruins cards, then count 10 per player after the first: 10 for two players, 20 for three players, 30 for four players, and so on.
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* Put the pile face down with the top card face up.
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* Return any remaining Ruins cards to the box as they are not used in this game.
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===Ruins pile===
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* Players can buy Ruins even though they normally will not wish to.
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* Ruins cards are Actions; they may be played in the Action phase, and count as Actions for things that refer to Action cards, such as [[Procession]].
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* The Ruins pile, when used, is in the Supply, and if it is empty that counts towards the normal end condition.
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* Cards that try to get specific cards from the Supply fail to get a Ruins if the correct one is not the top one. For example if you buy a [[Ruined Market]] with [[Talisman]], you only gain another Ruined Market if that is the top Ruins under the one you bought; if you use [[Ambassador]] to return [[Survivors]] to the Supply, the next player will gain that [[Survivors]], but the player after that will not gain a card, unless the next Ruins is also a [[Survivors]].
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* The only card that may be bought or gained or chosen from the Ruins pile is the card on top.
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* Players cannot look through the pile, only at the top card; the players turn the top card over any time it is face down.
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* If a Ruins is returned to the Ruins pile with [[Ambassador]], turn over the current top card and the returned card goes on top, turned face-up.
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* Ruins cards with different names count as differently named cards for cards that care about this. For example if [[Tribute]] reveals two different Ruins cards, it will give +4 Actions.
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* When [[Contraband]] is played, a player can name a Ruins, but that only stops that specific Ruins from being bought. However an [[Embargo]] token placed on the Ruins pile will affect any cards bought from it.

Revision as of 02:12, 2 November 2012

Contents

Additional Rules

Ruins are introduced in Dark Ages; relevant rules are reproduced below.

List of Ruins

The different ruins cards are:

Preparation

  • If any Kingdom card has the type Looter (e.g. Cultist, Death Cart, and Marauder), add the Ruins pile to this game.
  • Shuffle the Ruins cards, then count 10 per player after the first: 10 for two players, 20 for three players, 30 for four players, and so on.
  • Put the pile face down with the top card face up.
  • Return any remaining Ruins cards to the box as they are not used in this game.

Ruins pile

  • Players can buy Ruins even though they normally will not wish to.
  • Ruins cards are Actions; they may be played in the Action phase, and count as Actions for things that refer to Action cards, such as Procession.
  • The Ruins pile, when used, is in the Supply, and if it is empty that counts towards the normal end condition.
  • Cards that try to get specific cards from the Supply fail to get a Ruins if the correct one is not the top one. For example if you buy a Ruined Market with Talisman, you only gain another Ruined Market if that is the top Ruins under the one you bought; if you use Ambassador to return Survivors to the Supply, the next player will gain that Survivors, but the player after that will not gain a card, unless the next Ruins is also a Survivors.
  • The only card that may be bought or gained or chosen from the Ruins pile is the card on top.
  • Players cannot look through the pile, only at the top card; the players turn the top card over any time it is face down.
  • If a Ruins is returned to the Ruins pile with Ambassador, turn over the current top card and the returned card goes on top, turned face-up.
  • Ruins cards with different names count as differently named cards for cards that care about this. For example if Tribute reveals two different Ruins cards, it will give +4 Actions.
  • When Contraband is played, a player can name a Ruins, but that only stops that specific Ruins from being bought. However an Embargo token placed on the Ruins pile will affect any cards bought from it.
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