Stop card

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A '''stop card''' is any card that does not draw more cards.  The term is typically used in the context of [[engine]]s; such decks usually do not like adding [[Treasure]]s or too many [[terminal]] [[payload]] cards.  
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A '''stop card''' is any card that does not draw more cards.  The term is typically used in the context of [[engine|engines]]; such decks usually do not like adding [[Treasure|Treasures]] or too many [[terminal]] [[payload]] cards.  
  
 
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Revision as of 06:35, 25 April 2015

A stop card is any card that does not draw more cards. The term is typically used in the context of engines; such decks usually do not like adding Treasures or too many terminal payload cards.


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Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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