Stop card
From DominionStrategy Wiki
(Difference between revisions)
m (Add category Strategic concepts) |
|||
(One intermediate revision by one user not shown) | |||
Line 1: | Line 1: | ||
− | A '''stop card''' is any card that does not draw more cards. The term is typically used in the context of [[engine|engines]]; such strategies usually aim to draw all or almost all of the deck each turn once the engine is running, so adding too many cards that don't draw—even the powerful [[payload]] cards that you do want in the deck, such as valuable [[Treasure]] | + | A '''stop card''' is any card that does not draw more cards. The term is typically used in the context of [[engine|engines]]; such strategies usually aim to draw all or almost all of the deck each turn once the engine is running, so adding too many cards that don't draw—even the powerful [[payload]] cards that you do want in the deck, such as valuable [[Treasure|Treasures]] or strong non-drawing [[terminal]] Actions—can get in the way of the engine's functioning. |
{{stub}} | {{stub}} | ||
{{Navbox Strategy}} | {{Navbox Strategy}} | ||
+ | [[Category:Strategic concepts]] |
Latest revision as of 06:37, 2 November 2017
A stop card is any card that does not draw more cards. The term is typically used in the context of engines; such strategies usually aim to draw all or almost all of the deck each turn once the engine is running, so adding too many cards that don't draw—even the powerful payload cards that you do want in the deck, such as valuable Treasures or strong non-drawing terminal Actions—can get in the way of the engine's functioning.
This article or section is a stub. Please help by expanding it |