2023 Errata: Difference between revisions

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{{errata|prev=2022 Errata|next=2024 Errata}}
The '''2023 Errata''' changed cards giving [[extra turn]]s to never allow more than two turns in a row.
The '''2023 Errata''' changed cards giving [[extra turn]]s to never allow more than two turns in a row.
This affects {{Ally|Island Folk}}, {{Event|Journey}}, {{Event|Mission}}, {{Card|Outpost}}, {{Card|Possession}}, and {{Card|Voyage}} but not {{Project|Fleet}} or {{Event|Seize the Day}}.
This affects {{Ally|Island Folk}}, {{Event|Journey}}, {{Event|Mission}}, {{Card|Outpost}}, {{Card|Possession}}, and {{Card|Voyage}} but not {{Project|Fleet}} or {{Event|Seize the Day}}.
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DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. {{Project|Fleet}} and {{Event|Seize the Day}} are only once a game, which is why they're safe.
DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. {{Project|Fleet}} and {{Event|Seize the Day}} are only once a game, which is why they're safe.
|Name=[[DZ]]
|Name=[[DZ]]
|Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Forum, Errata to extra turns, 26 September 2023]
|Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Dominion Strategy Forum, Errata to extra turns, 26 September 2023]
}}
}}
{{Quote|
{{Quote|
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<p>{{Card|Lich}} will be friendly here, you can skip the turn that wouldn't have happened. We don't "know" the turn won't happen until it's about to and oops it's a 3rd turn.</p>
<p>{{Card|Lich}} will be friendly here, you can skip the turn that wouldn't have happened. We don't "know" the turn won't happen until it's about to and oops it's a 3rd turn.</p>
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Discord, 28 September 2023]
|Source=[https://discord.com/channels/212660788786102272/212660788786102272/1157034961044508673 Dominion Discord, 28 September 2023]
}}
{{Quote|
|Text=
I'm changing the ruling on {{Card|Lich}} vs. the new {{Card|Outpost|Outposts}}. You can't skip the turn you weren't going to get. Outpost says "Take an extra turn after this one (but not a 3rd turn in a row)"; that can be read as "After this turn, if this wouldn't be a 3rd turn in a row, take an extra one."
 
<p>Outpost is timed as "in-between turns"; Lich is timed as "when you're about to take a turn." If you play two Outposts and Lich on one turn, Lich can skip the first extra turn. The second Outpost still happens, since you haven't taken 2 turns in a row yet. If you play Outpost and Lich on an Outpost turn, Outpost doesn't generate an extra turn and Lich ends up skipping your next normal turn.</p>
 
<p>As noted this means that a superfluous Outpost gets discarded during another player's Clean-up. It doesn't know that the extra turn won't happen until we're right there failing to do it, which is after Clean-up.</p>
|Name=[[Donald X. Vaccarino]]
|Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904668#msg904668 Dominion Strategy Forum, Errata to extra turns, 10 October 2023]
}}
}}
[[Category:Rules]]
[[Category:Rules]]

Latest revision as of 22:11, 10 September 2024

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The 2023 Errata changed cards giving extra turns to never allow more than two turns in a row. This affects Island Folk, Journey, Mission, Outpost, Possession, and Voyage but not Fleet or Seize the Day.

Trivia

Reasoning

DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. Fleet and Seize the Day are only once a game, which is why they're safe.


I'm changing 6 of the extra turn cards - but not Seize the Day or Fleet - to just rule out three turns in a row completely. This is apropos of a reprint of Allies, which will also tweak the wording of Elder slightly for clarity. So here are all those texts. […] Functionally they just lock out three turns in a row from happening, even with multiple kinds of extra-turn things; except, Seize the Day and Fleet aren't changed and could result in a one-time 3rd turn.

[…]

Lich will be friendly here, you can skip the turn that wouldn't have happened. We don't "know" the turn won't happen until it's about to and oops it's a 3rd turn.


I'm changing the ruling on Lich vs. the new Outposts. You can't skip the turn you weren't going to get. Outpost says "Take an extra turn after this one (but not a 3rd turn in a row)"; that can be read as "After this turn, if this wouldn't be a 3rd turn in a row, take an extra one."

Outpost is timed as "in-between turns"; Lich is timed as "when you're about to take a turn." If you play two Outposts and Lich on one turn, Lich can skip the first extra turn. The second Outpost still happens, since you haven't taken 2 turns in a row yet. If you play Outpost and Lich on an Outpost turn, Outpost doesn't generate an extra turn and Lich ends up skipping your next normal turn.

As noted this means that a superfluous Outpost gets discarded during another player's Clean-up. It doesn't know that the extra turn won't happen until we're right there failing to do it, which is after Clean-up.