2023 Errata: Difference between revisions
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The '''2023 Errata''' changed cards giving [[extra turn]]s to never allow more than two turns in a row. | The '''2023 Errata''' changed cards giving [[extra turn]]s to never allow more than two turns in a row. | ||
This affects {{Ally|Island Folk}}, {{Event|Journey}}, {{Event|Mission}}, {{Card|Outpost}}, {{Card|Possession}}, and {{Card|Voyage}} but not {{Project|Fleet}} or {{Event|Seize the Day}}. | This affects {{Ally|Island Folk}}, {{Event|Journey}}, {{Event|Mission}}, {{Card|Outpost}}, {{Card|Possession}}, and {{Card|Voyage}} but not {{Project|Fleet}} or {{Event|Seize the Day}}. |
Latest revision as of 22:11, 10 September 2024
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The 2023 Errata changed cards giving extra turns to never allow more than two turns in a row. This affects Island Folk, Journey, Mission, Outpost, Possession, and Voyage but not Fleet or Seize the Day.
Trivia
Reasoning
[…]
Lich will be friendly here, you can skip the turn that wouldn't have happened. We don't "know" the turn won't happen until it's about to and oops it's a 3rd turn.
Outpost is timed as "in-between turns"; Lich is timed as "when you're about to take a turn." If you play two Outposts and Lich on one turn, Lich can skip the first extra turn. The second Outpost still happens, since you haven't taken 2 turns in a row yet. If you play Outpost and Lich on an Outpost turn, Outpost doesn't generate an extra turn and Lich ends up skipping your next normal turn.
As noted this means that a superfluous Outpost gets discarded during another player's Clean-up. It doesn't know that the extra turn won't happen until we're right there failing to do it, which is after Clean-up.