Cycling: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Werothegreat (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
[http://dominionstrategy.com/2010/12/04/guest-article-the-fallacy-of-cycling/ An article on cycling from the blog.] | [http://dominionstrategy.com/2010/12/04/guest-article-the-fallacy-of-cycling/ An article on cycling from the blog.] | ||
{{stub}} | {{stub}} | ||
{{Navbox Dominion concepts}} |
Revision as of 00:50, 15 September 2013
Cycling is going through your deck fast, causing frequent reshuffles. Fast cycling, such as with Chancellor, lets you get to your newly-bought cards immediately; when your cycling is slowed down, such as by an opponent's Ghost Ship, you can spend a very long time without seeing your new cards.
- Engines always have fast cycling
- Cards which draw a lot of cards, such as Embassy or Envoy cause fast cycling
- Cellar, Warehouse, and Storeroom allow you to cycle a lot of cards but don't increase your handsize
An article on cycling from the blog.
This article or section is a stub. Please help by expanding it |