2023 Errata

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DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. Fleet and Seize the Day are only once a game, which is why they're safe.
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DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. {{Project|Fleet}} and {{Event|Seize the Day}} are only once a game, which is why they're safe.
 
|Name=[[DZ]]
 
|Name=[[DZ]]
|Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Errata to extra turns]
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|Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Forum, Errata to extra turns, 26 September 2023]
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I'm changing 6 of the extra turn cards - but not {{Event|Seize the Day}} or {{Project|Fleet}} - to just rule out three turns in a row completely. This is apropos of a reprint of {{Set|Allies}}, which will also tweak the wording of {{Card|Elder}} slightly for clarity. So here are all those texts. […] Functionally they just lock out three turns in a row from happening, even with multiple kinds of extra-turn things; except, Seize the Day and Fleet aren't changed and could result in a one-time 3rd turn.
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<p>[&hellip;]</p>
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<p>{{Card|Lich}} will be friendly here, you can skip the turn that wouldn't have happened. We don't "know" the turn won't happen until it's about to and oops it's a 3rd turn.</p>
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|Name=[[Donald X. Vaccarino]]
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|Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Discord, 28 September 2023]
 
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[[Category:Rules]]
 
[[Category:Rules]]

Revision as of 16:37, 4 May 2024

The 2023 Errata changed cards giving extra turns to never allow more than two turns in a row. This affects Island FolkIsland Folk.jpg, JourneyJourney.jpg, MissionMission.jpg, OutpostOutpost.jpg, PossessionPossession.jpg, and VoyageVoyage.jpg but not FleetFleet.jpg or Seize the DaySeize the Day.jpg.

Trivia

Reasoning

DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. FleetFleet.jpg and Seize the DaySeize the Day.jpg are only once a game, which is why they're safe.


I'm changing 6 of the extra turn cards - but not Seize the DaySeize the Day.jpg or FleetFleet.jpg - to just rule out three turns in a row completely. This is apropos of a reprint of AlliesAllies.jpg, which will also tweak the wording of ElderElder.jpg slightly for clarity. So here are all those texts. […] Functionally they just lock out three turns in a row from happening, even with multiple kinds of extra-turn things; except, Seize the Day and Fleet aren't changed and could result in a one-time 3rd turn.

[…]

LichLich.jpg will be friendly here, you can skip the turn that wouldn't have happened. We don't "know" the turn won't happen until it's about to and oops it's a 3rd turn.

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