2023 Errata
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− | DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. Fleet and Seize the Day are only once a game, which is why they're safe. | + | DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. {{Project|Fleet}} and {{Event|Seize the Day}} are only once a game, which is why they're safe. |
|Name=[[DZ]] | |Name=[[DZ]] | ||
− | |Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Errata to extra turns] | + | |Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Forum, Errata to extra turns, 26 September 2023] |
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+ | I'm changing 6 of the extra turn cards - but not {{Event|Seize the Day}} or {{Project|Fleet}} - to just rule out three turns in a row completely. This is apropos of a reprint of {{Set|Allies}}, which will also tweak the wording of {{Card|Elder}} slightly for clarity. So here are all those texts. […] Functionally they just lock out three turns in a row from happening, even with multiple kinds of extra-turn things; except, Seize the Day and Fleet aren't changed and could result in a one-time 3rd turn. | ||
+ | <p>[…]</p> | ||
+ | <p>{{Card|Lich}} will be friendly here, you can skip the turn that wouldn't have happened. We don't "know" the turn won't happen until it's about to and oops it's a 3rd turn.</p> | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Discord, 28 September 2023] | ||
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[[Category:Rules]] | [[Category:Rules]] |
Revision as of 16:37, 4 May 2024
The 2023 Errata changed cards giving extra turns to never allow more than two turns in a row. This affects Island Folk, Journey, Mission, Outpost, Possession, and Voyage but not Fleet or Seize the Day.
Trivia
Reasoning
DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. Fleet and Seize the Day are only once a game, which is why they're safe.
I'm changing 6 of the extra turn cards - but not Seize the Day or Fleet - to just rule out three turns in a row completely. This is apropos of a reprint of Allies, which will also tweak the wording of Elder slightly for clarity. So here are all those texts. […] Functionally they just lock out three turns in a row from happening, even with multiple kinds of extra-turn things; except, Seize the Day and Fleet aren't changed and could result in a one-time 3rd turn.
[…]
Lich will be friendly here, you can skip the turn that wouldn't have happened. We don't "know" the turn won't happen until it's about to and oops it's a 3rd turn.