2023 Errata

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The 2023 Errata changed cards giving extra turns to never allow more than two turns in a row. This affects Island FolkIsland Folk.jpg, JourneyJourney.jpg, MissionMission.jpg, OutpostOutpost.jpg, PossessionPossession.jpg, and VoyageVoyage.jpg but not FleetFleet.jpg or Seize the DaySeize the Day.jpg.

Trivia

Reasoning

DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. FleetFleet.jpg and Seize the DaySeize the Day.jpg are only once a game, which is why they're safe.


I'm changing 6 of the extra turn cards - but not Seize the DaySeize the Day.jpg or FleetFleet.jpg - to just rule out three turns in a row completely. This is apropos of a reprint of AlliesAllies.jpg, which will also tweak the wording of ElderElder.jpg slightly for clarity. So here are all those texts. […] Functionally they just lock out three turns in a row from happening, even with multiple kinds of extra-turn things; except, Seize the Day and Fleet aren't changed and could result in a one-time 3rd turn.

[…]

LichLich.jpg will be friendly here, you can skip the turn that wouldn't have happened. We don't "know" the turn won't happen until it's about to and oops it's a 3rd turn.


I'm changing the ruling on LichLich.jpg vs. the new OutpostsOutpost.jpg. You can't skip the turn you weren't going to get. Outpost says "Take an extra turn after this one (but not a 3rd turn in a row)"; that can be read as "After this turn, if this wouldn't be a 3rd turn in a row, take an extra one."

Outpost is timed as "in-between turns"; Lich is timed as "when you're about to take a turn." If you play two Outposts and Lich on one turn, Lich can skip the first extra turn. The second Outpost still happens, since you haven't taken 2 turns in a row yet. If you play Outpost and Lich on an Outpost turn, Outpost doesn't generate an extra turn and Lich ends up skipping your next normal turn.

As noted this means that a superfluous Outpost gets discarded during another player's Clean-up. It doesn't know that the extra turn won't happen until we're right there failing to do it, which is after Clean-up.

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