Dead

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
m
Line 7: Line 7:
 
* {{Card|Baron}} may be considered dead if it is drawn without an {{Card|Estate}} in hand by a player who does not want to gain an Estate.
 
* {{Card|Baron}} may be considered dead if it is drawn without an {{Card|Estate}} in hand by a player who does not want to gain an Estate.
  
{{Navbox Dominion concepts}}
+
{{Navbox Strategy}}

Revision as of 00:59, 19 September 2013

Cards are referred to as dead if they are drawn at a time when they can't be used, or can't be used effectively. Some cards, like CursesCurse.jpg and the majority of Victory cards, are always or almost always dead; they have little or no function during gameplay other than to fill your hand with unplayable cards. However, cards that are usually playable may be described as "dead" under some circumstances as well:

  • The most common example of drawing cards "dead" is when you play a terminal draw card like SmithySmithy.jpg and draw Actions which you can't play because you have no actions remaining.
  • Throne RoomThrone Room.jpg, King's CourtKing's Court.jpg, and ProcessionProcession.jpg can be drawn with no actions to use as targets.
  • Treasure MapsTreasure Map.jpg drawn without a second Treasure MapTreasure Map.jpg in hand can be dead cards.
  • Sea HagSea Hag.jpg becomes a dead card once the CurseCurse.jpg pile is empty.
  • Early-game trashers become dead cards once you have trashed all of your bad cards.
  • BaronBaron.jpg may be considered dead if it is drawn without an EstateEstate.jpg in hand by a player who does not want to gain an Estate.


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox