Split advantage

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(Special Cases: Redirecting to Opening#Unusual_openings which has greater detail and more examples of special cases of openings)
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* {{Card|Baron}} can boost up a {{Cost|4}}/{{Cost|3}} player.
 
* {{Card|Baron}} can boost up a {{Cost|4}}/{{Cost|3}} player.
 
* {{Card|Masquerade}}
 
* {{Card|Masquerade}}
* {{NewCard|Potion}}
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* {{Card|Potion}}
 
== Special Cases ==
 
== Special Cases ==
 
Sometimes, a player can have a split other than {{Split|5|2}} or {{Split|4|3}}
 
Sometimes, a player can have a split other than {{Split|5|2}} or {{Split|4|3}}

Revision as of 08:49, 13 May 2022

Split advantage is when a card benefits a player with a certain opening split more than another with a different split.

$5/$2

$4/$3

Special Cases

Sometimes, a player can have a split other than $5/$2 or $4/$3 See Unusual Openings for examples.


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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