Cantrip

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Cantrip is the common slang term for any Dominion Kingdom card which offers +1 Action and +1 Card. It is essentially self-replacing (costing no net action to play it) and will usually offer some side benefit, such as the +{{Cost|1}} {{Card|Peddler}} offers or the +1 Action of {{Card|Village}}.
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'''Cantrip''' is the common slang term for any Dominion [[Action]] card which offers +1 Action and +1 Card. It is essentially self-replacing (costing no net action to play it) and will usually offer some side benefit, such as the +{{Cost|1}} {{Card|Peddler}} offers or the +1 Action of {{Card|Village}}.
  
The cantrip name is a recycled slang term from the [http://en.wikipedia.org/wiki/Magic:_The_Gathering Magic: The Gathering] card game, which itself borrowed the term from [http://en.wikipedia.org/wiki/Dungeons_and_Dragons Dungeons and Dragons].
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The name "cantrip" is a recycled slang term from the [http://en.wikipedia.org/wiki/Magic:_The_Gathering Magic: The Gathering] card game, which itself borrowed the term from [http://en.wikipedia.org/wiki/Dungeons_and_Dragons Dungeons and Dragons].
  
 
== Cantrips harming the deck ==
 
== Cantrips harming the deck ==
In most cases, cantrips are seen as cards that cannot harm the deck.  There are a few exceptions.
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In most cases, cantrips are seen as cards that cannot harm the deck, since you receive a benefit by playing them and doing so does not prevent or delay you from drawing other cards in your deck.  There are a few exceptions.
  
 
Discard attacks like {{Card|Militia}} or {{Card|Goons}} which require the player to make a choice of which cards to discard are more powerful against hands containing a few cantrips.  This is because the player discarding does not know which cards are going to be drawn by the cantrips, so the chance of making a sub-optimal choice is greater.
 
Discard attacks like {{Card|Militia}} or {{Card|Goons}} which require the player to make a choice of which cards to discard are more powerful against hands containing a few cantrips.  This is because the player discarding does not know which cards are going to be drawn by the cantrips, so the chance of making a sub-optimal choice is greater.
  
Cantrips also anti-synergize with draw-up-to-X cards like {{Card|Library}}, {{Card|Watchtower}}, and {{Card|Jack of all Trades}}.  Although cantrips do not outright harm the deck in these cases, they under-perform other cards which do not draw cards (and which typically offer more benefits in compensation for the lack of draw).
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Like any other Action card, a cantrip can be drawn [[dead]]—i.e., drawn by a [[terminal]] Action card without sufficient +Actions to be able to play the cantrip after you draw it—and thus can harm a [[Big Money]] deck that depends on [[terminal draw]] without [[villages]]. In particular, cantrips may be less useful with draw-up-to-X cards like {{Card|Library}}, {{Card|Watchtower}}, and {{Card|Jack of all Trades}}.  Although cantrips do not outright harm the deck in these cases, they under-perform other cards which do not draw cards (and which typically offer more benefits in compensation for the lack of draw).
  
 
== Other Nicknames for Cantrips ==
 
== Other Nicknames for Cantrips ==
 
Some players refer to Cantrips as 'invisible' cards, based on them replacing themselves into your hand with no net negatives.
 
Some players refer to Cantrips as 'invisible' cards, based on them replacing themselves into your hand with no net negatives.
Donald X has referred to Cantrips as 'free' cards[http://forum.dominionstrategy.com/index.php?topic=5130.msg129792#msg129792]
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Donald X has referred to Cantrips as 'free' cards. [http://forum.dominionstrategy.com/index.php?topic=5130.msg129792#msg129792]
  
== Controversy over the definition ==
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== Disagreement over the definition ==
Some players have differing views on exactly what defines a cantrip card. Some people require that a cantrip exactly replaces itself (i.e. always draws 1 card), while others call cards which sometimes or always draw 2 or more cards (such as {{Card|Laboratory}}) a cantrip. Another point of contention is whether cards which can harm you directly still count as cantrips, such as {{Card|Upgrade}}, whose trashing is not optional.
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Some players have differing views on exactly what cards the term "cantrip" encompasses. Some people require that a cantrip exactly replaces itself (i.e. always draws exactly 1 card), while others call cards which sometimes or always draw 2 or more cards (such as {{Card|Laboratory}}) a cantrip. Another point of contention is whether cards which can harm you directly, and/or decrease handsize when played—such as {{Card|Junk Dealer}}, whose trashing is not optional—are classed as cantrips.
  
 
== Examples of Cantrip Cards ==
 
== Examples of Cantrip Cards ==
 
* {{Card|Apothecary}} - May not be considered a cantrip, as it can possibly draw extra cards.  
 
* {{Card|Apothecary}} - May not be considered a cantrip, as it can possibly draw extra cards.  
* {{Card|Caravan}}* - May not be considered a cantrip, as it draws an extra card.
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* {{Card|Caravan}}
 
* {{Card|Cartographer}}
 
* {{Card|Cartographer}}
 
* {{Card|Great Hall}}
 
* {{Card|Great Hall}}

Revision as of 01:25, 30 November 2012

Cantrip is the common slang term for any Dominion Action card which offers +1 Action and +1 Card. It is essentially self-replacing (costing no net action to play it) and will usually offer some side benefit, such as the +$1 PeddlerPeddler.jpg offers or the +1 Action of VillageVillage.jpg.

The name "cantrip" is a recycled slang term from the Magic: The Gathering card game, which itself borrowed the term from Dungeons and Dragons.

Contents

Cantrips harming the deck

In most cases, cantrips are seen as cards that cannot harm the deck, since you receive a benefit by playing them and doing so does not prevent or delay you from drawing other cards in your deck. There are a few exceptions.

Discard attacks like MilitiaMilitia.jpg or GoonsGoons.jpg which require the player to make a choice of which cards to discard are more powerful against hands containing a few cantrips. This is because the player discarding does not know which cards are going to be drawn by the cantrips, so the chance of making a sub-optimal choice is greater.

Like any other Action card, a cantrip can be drawn dead—i.e., drawn by a terminal Action card without sufficient +Actions to be able to play the cantrip after you draw it—and thus can harm a Big Money deck that depends on terminal draw without villages. In particular, cantrips may be less useful with draw-up-to-X cards like LibraryLibrary.jpg, WatchtowerWatchtower.jpg, and Jack of all TradesJack of All Trades.jpg. Although cantrips do not outright harm the deck in these cases, they under-perform other cards which do not draw cards (and which typically offer more benefits in compensation for the lack of draw).

Other Nicknames for Cantrips

Some players refer to Cantrips as 'invisible' cards, based on them replacing themselves into your hand with no net negatives. Donald X has referred to Cantrips as 'free' cards. [1]

Disagreement over the definition

Some players have differing views on exactly what cards the term "cantrip" encompasses. Some people require that a cantrip exactly replaces itself (i.e. always draws exactly 1 card), while others call cards which sometimes or always draw 2 or more cards (such as LaboratoryLaboratory.jpg) a cantrip. Another point of contention is whether cards which can harm you directly, and/or decrease handsize when played—such as Junk DealerJunk Dealer.jpg, whose trashing is not optional—are classed as cantrips.

Examples of Cantrip Cards

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