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== Former Did You Know ==
 
== Former Did You Know ==
 
=== 2015 ===
 
=== 2015 ===
* April:
+
* March:
 
[[File:Bank.jpg|100px|right]]
 
[[File:Bank.jpg|100px|right]]
 
I stole '''{{Card|Bank|Bank}}''' from [[Alchemy]], where it originally cost {{Cost|4}}{{Cost|P}}. I wanted something else really simple and classic-seeming. It had been a good fit for Alchemy, since it counts Potions even if you don't end up spending them. Alchemy was years off though, years I say, and [[Prosperity]] needed a card now. Then when Alchemy got bumped up, I didn't steal this card back, because it required a little more of the Prosperity rules than I was comfortable with putting out ahead of Prosperity.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
I stole '''{{Card|Bank|Bank}}''' from [[Alchemy]], where it originally cost {{Cost|4}}{{Cost|P}}. I wanted something else really simple and classic-seeming. It had been a good fit for Alchemy, since it counts Potions even if you don't end up spending them. Alchemy was years off though, years I say, and [[Prosperity]] needed a card now. Then when Alchemy got bumped up, I didn't steal this card back, because it required a little more of the Prosperity rules than I was comfortable with putting out ahead of Prosperity.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
</cite></div>
 
</cite></div>
 
+
* January:
 +
[[File:Caravan.jpg|100px|right]]
 +
For a long time, '''[[Caravan]]''' actually set a card aside when playing it, and then drew that card next turn. That way was a little more flavorful, but the published version is slightly simpler.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 +
</cite></div>
 
=== 2014 ===
 
=== 2014 ===
 +
* December:
 +
[[File:Farmland.jpg|100px|right]]
 +
Originally '''[[Farmland]]''' triggered on gaining it. This can cause some confusing chaining - buy Farmland, trash a card costing {{Cost|4}}, gain a Farmland, trash another card costing {{Cost|4}}, gain a Farmland. I might have left it as when-gain anyway, just to have everything be when-gain (possibly also limiting what you could gain to non-Farmland), but {{Card|Noble Brigand}} had to be when-buy, so there wasn't a sufficient benefit to having this be when-gain. So the less confusing when-buy prevailed.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards]
 +
</cite></div>
 +
* November:
 +
[[File:Merchant Guild.jpg|100px|right]]
 +
'''[[Merchant Guild]]''' started out thinking it could cost {{Cost|4}}, like {{Card|Bridge}}. As it turned out, it could not.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=8557 The Secret History of the Guild Cards]
 +
</cite></div>
 +
* June:
 +
[[File:Prince.jpg|100px|right]]
 +
Jay wanted a Dominion promo sometime. No rush. I eventually got around to it. I wanted something that felt like a promo; something exotic. I tried out a few ideas I had in the file; '''[[Prince]]''', the one that played a card every turn, was easily the highlight. So I worked on that one. It was an old idea, predating the original game being published. Back then I had decided maybe I would someday do it as a unique card, to get around the issue of using Prince on Prince; then I made unique cards for Tournament but didn't do it there. There were other ways to solve the problems though; as usual it just took lots of tiny text.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=153.0 The Secret History of the Dominion Promos]
 +
</cite></div>
 +
* January:
 +
[[File:Counterfeit.jpg|100px|right]]
 +
I tried out a {{Card|Throne Room|Throne}} for treasures in [[Prosperity]]. It seemed like a classic thing, but it wasn't as popular as I'd hoped, so I dropped it. I rescued it here as '''[[Counterfeit]]''' by having it trash the treasure you Throne, which makes it double as a way to get rid of Coppers, and hey I threw in +{{Cost|1}} and +1 Buy for good measure. Theory of dominionstrategy.com suggested the name.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]
 +
</cite></div>
 
=== 2013 ===
 
=== 2013 ===
 +
* December:
 +
[[File:Masquerade.jpg|100px|right]]
 +
'''[[Masquerade]]''' debuted in the 3rd set, moved to the 5th set, and finally ended up here. I wanted another interactive card and Dale wanted another card that cost {{Cost|3}}. This was both so in it went. The premise of the card is the pass-left ability, and the rest of the card struggles to make that part good enough. You draw two cards first so that you're more likely to have a bad card to pass; you can trash a card afterwards so you can cope with getting passed a bad card. This card can hurt you, but isn't an attack. It would just be too confusing figuring out what Moat did to it if it were an attack.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards]
 +
</cite></div>
 +
* November:
 +
[[File:Gardens.jpg|100px|right]]
 +
Originally the main set had a different special victory card. I swapped this in, taking it from the 6th expansion, because this one was less narrow - there are more "tables" (sets of 10 kingdom cards) that make '''{{Card|Gardens}}''' a viable strategy. At one point Valerie put this on a list of cards she thought could leave the main set, but I defended it and she didn't fight it.
 +
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards]</cite></div>
 
* October:
 
* October:
 
[[File:Thief.jpg|100px|right]]
 
[[File:Thief.jpg|100px|right]]

Revision as of 12:08, 19 April 2015

Contents

Former Did You Know

2015

  • March:
Bank.jpg
I stole BankBank.jpg from Alchemy, where it originally cost $4P. I wanted something else really simple and classic-seeming. It had been a good fit for Alchemy, since it counts Potions even if you don't end up spending them. Alchemy was years off though, years I say, and Prosperity needed a card now. Then when Alchemy got bumped up, I didn't steal this card back, because it required a little more of the Prosperity rules than I was comfortable with putting out ahead of Prosperity.
  • January:
Caravan.jpg
For a long time, Caravan actually set a card aside when playing it, and then drew that card next turn. That way was a little more flavorful, but the published version is slightly simpler.

2014

  • December:
Farmland.jpg
Originally Farmland triggered on gaining it. This can cause some confusing chaining - buy Farmland, trash a card costing $4, gain a Farmland, trash another card costing $4, gain a Farmland. I might have left it as when-gain anyway, just to have everything be when-gain (possibly also limiting what you could gain to non-Farmland), but Noble BrigandNoble Brigand.jpg had to be when-buy, so there wasn't a sufficient benefit to having this be when-gain. So the less confusing when-buy prevailed.
  • November:
Merchant Guild.jpg
Merchant Guild started out thinking it could cost $4, like BridgeBridge.jpg. As it turned out, it could not.
  • June:
Prince.jpg
Jay wanted a Dominion promo sometime. No rush. I eventually got around to it. I wanted something that felt like a promo; something exotic. I tried out a few ideas I had in the file; Prince, the one that played a card every turn, was easily the highlight. So I worked on that one. It was an old idea, predating the original game being published. Back then I had decided maybe I would someday do it as a unique card, to get around the issue of using Prince on Prince; then I made unique cards for Tournament but didn't do it there. There were other ways to solve the problems though; as usual it just took lots of tiny text.
  • January:
Counterfeit.jpg
I tried out a ThroneThrone Room.jpg for treasures in Prosperity. It seemed like a classic thing, but it wasn't as popular as I'd hoped, so I dropped it. I rescued it here as Counterfeit by having it trash the treasure you Throne, which makes it double as a way to get rid of Coppers, and hey I threw in +$1 and +1 Buy for good measure. Theory of dominionstrategy.com suggested the name.

2013

  • December:
Masquerade.jpg
Masquerade debuted in the 3rd set, moved to the 5th set, and finally ended up here. I wanted another interactive card and Dale wanted another card that cost $3. This was both so in it went. The premise of the card is the pass-left ability, and the rest of the card struggles to make that part good enough. You draw two cards first so that you're more likely to have a bad card to pass; you can trash a card afterwards so you can cope with getting passed a bad card. This card can hurt you, but isn't an attack. It would just be too confusing figuring out what Moat did to it if it were an attack.
  • November:
Gardens.jpg

Originally the main set had a different special victory card. I swapped this in, taking it from the 6th expansion, because this one was less narrow - there are more "tables" (sets of 10 kingdom cards) that make GardensGardens.jpg a viable strategy. At one point Valerie put this on a list of cards she thought could leave the main set, but I defended it and she didn't fight it.

  • October:
Thief.jpg

ThiefThief.jpg is the only card that Valerie and Dale changed (other than non-functional wording changes). Which is of course just the way I would have wanted things - I mean who wouldn't? They had no compulsion to make changes for the sake of changing things; they complained about a few weak/confusing cards that just left, and everything else but Thief ended up the way I made it. Anyway Thief originally revealed the top 2 cards, then put the untrashed ones back. Valerie didn't like how, if you got hit with Thief and your top 2 cards were non-Treasures, then subsequent Thieves would also get nothing. Also there was the issue of remembering the order to put the cards back. So they changed it from reveal to reveal-then-discard. I was initially skeptical but in the end I think it was a good change.

  • January:
Market.jpg

MarketMarket.jpg started out with a mere "+1 Buy" on that first evening of Dominion, and gradually accumulated the rest of the +'s over a couple evenings. If I left it at that you might think the first version was cheaper than $5, but no, it was $5. Before playing that first game, I had no idea what card costs should be, and my guesses were not always in the ballpark. Drawing Market meant you had fewer cards in hand to actually spend on that buy, so it obviously needed some money to go with it; and then there was another card that gave you a free coin, and I merged them.

2012

  • November:
Witch.jpg

In the very first game of Dominion, WitchWitch.jpg cost 3 but didn't draw you cards. It quickly shot up to 5, then gained the penalty of "pay one coin." That's how much people hated Witch. It stayed like that until around when development started. When I started doing more testing of the main set cards (as opposed to expansions), it was obvious that Witch was weak. First it lost the penalty, then gained +1 Card, then +2 Cards. It costs 5; there is some tough competition there.

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