Split advantage

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({{Split|4|3}}: changing examples (Fortune Teller really?))
 
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== {{Split|4|3}} ==
 
== {{Split|4|3}} ==
* {{Card|Ambassador}},{{Card|Fortune Teller}},{{Card|Sea Hag}} are very good attacks.
+
* {{Card|Ambassador}}, {{Card|Urchin}} are very good attacks.
 
* {{Card|Baron}} can boost up a {{Cost|4}}/{{Cost|3}} player.
 
* {{Card|Baron}} can boost up a {{Cost|4}}/{{Cost|3}} player.
* {{Card|Masquerade}}
+
* {{Card|Masquerade}}, {{Card|Steward}} or other trashers.
 
* {{Card|Potion}}
 
* {{Card|Potion}}
 +
 
== Special Cases ==
 
== Special Cases ==
 
Sometimes, a player can have a split other than {{Split|5|2}} or {{Split|4|3}}
 
Sometimes, a player can have a split other than {{Split|5|2}} or {{Split|4|3}}

Latest revision as of 20:52, 21 July 2022

Split advantage is when a card benefits a player with a certain opening split more than another with a different split.

[edit] $5/$2

[edit] $4/$3

[edit] Special Cases

Sometimes, a player can have a split other than $5/$2 or $4/$3 See Unusual Openings for examples.


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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