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| While many prefer to play with fully randomized kingdoms, this is not always possible or ideal, especially with face to face play. | | While many prefer to play with fully randomized kingdoms, this is not always possible or ideal, especially with face to face play. |
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| ==Officially Recommended Sets== | | == Officially Recommended Sets == |
| ==Tournament Sets==
| | The recommended sets, as printed in the rulebooks, are listed on the page for each set. |
| ===Designed By Donald X.===
| | For [[second edition]] sets, the earlier sets for first edition cards can be found further down on the same page. |
| =====GenCon 2011=====
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| These kingdoms were designed by [[Donald X.]] for the GenCon tournament. [http://forum.dominionstrategy.com/index.php?topic=949.msg14484#msg14484 Source]
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| * Dom: Bureaucrat, Council Room, Feast, Laboratory, Market, Moneylender, Remodel, Smithy, Village, Workshop
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| * DomInt: Adventurer, Laboratory, Library, Militia, Throne Room / Bridge, Masquerade, Shanty Town, Steward, Trading Post
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| * DomSea: Cellar, Feast, Gardens, Witch, Workshop / Ambassador, Fishing Village, Lighthouse, Merchant Ship, Treasury
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| * DomPro: Adventurer, Council Room, Mine, Moneylender, Village / Expand, Loan, Quarry, Vault, Venture
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| * DomAlc: Cellar, Gardens, Market, Militia, Mine, Remodel, Throne Room / Alchemist, Apothecary, Herbalist
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| * DomCor: Bureaucrat, Chancellor, Chapel, Festival, Library, Moat / Hamlet, Horse Traders, Jester, Remake
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| * Int: Conspirator, Coppersmith, Courtyard, Duke, Harem, Nobles, Scout, Trading Post, Upgrade, Wishing Well
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| * IntSea: Conspirator, Coppersmith, Harem, Masquerade, Mining Village / Ambassador, Caravan, Merchant Ship, Native Village, Tactician
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| * IntPro: Great Hall, Ironworks, Masquerade, Mining Village, Upgrade / City, Grand Market, Royal Seal, Talisman, Trade Route
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| * IntAlc: Courtyard, Duke, Great Hall, Minion, Nobles, Scout, Wishing Well / Herbalist, Transmute, Vineyard
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| * IntCor: Bridge, Ironworks, Minion, Shanty Town, Steward, Upgrade / Fairgrounds, Harvest, Horse Traders, Young Witch / Bane is Courtyard
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| * Sea: Caravan, Embargo, Explorer, Fishing Village, Ghost Ship, Island, Lighthouse, Salvager, Treasury, Warehouse
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| * SeaPro: Ghost Ship, Haven, Island, Lookout, Tactician / Bishop, Trade Route, Venture, Watchtower, Worker's Village
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| * SeaAlc: Bazaar, Cutpurse, Lookout, Pearl Diver, Salvager, Warehouse, Wharf / Apprentice, University, Vineyard
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| * SeaCor: Bazaar, Embargo, Haven, Navigator, Warehouse, Wharf / Fortune Teller, Hamlet, Horn of Plenty, Hunting Party
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| * Pro: Bank, Expand, Goons, Hoard, Mint, Monument, Peddler, Royal Seal, Talisman, Worker's Village
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| * ProAlc: Bank, Goons, Hoard, Mint, Quarry, Vault, Watchtower / Apothecary, Apprentice, Transmute
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| * ProCor: Bishop, Grand Market, Loan, Monument, Peddler, Rabble / Farming Village, Horn of Plenty, Menagerie, Tournament
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| =====Essen 2011=====
| | * [[Dominion_(Base_Set)#Recommended_sets_of_10|Dominion]] |
| These kingdoms were designed by [[Donald X.]] for the Essen tournament. [http://forum.dominionstrategy.com/index.php?topic=949.msg14484#msg14484 Source]
| | * [[Intrigue#Recommended_sets_of_10|Intrigue]] |
| * Dom: Cellar, Festival, Library, Market, Militia, Moneylender, Smithy, Thief, Throne Room, Woodcutter | | * [[Seaside#Recommended_sets_of_10|Seaside]] |
| * Int: Conspirator, Coppersmith, Duke, Great Hall, Harem, Pawn, Scout, Steward, Torturer, Upgrade | | * [[Alchemy#Recommended_sets_of_10|Alchemy]] |
| * DomSea: Adventurer, Bureaucrat, Council Room, Remodel, Workshop / Caravan, Ghost Ship, Merchant Ship, Native Village, Outpost | | * [[Prosperity#Recommended_sets_of_10|Prosperity]] |
| * DomAlc: Chancellor, Festival, Moat, Witch, Woodcutter / Apprentice, Golem, Philosopher's Stone, University, Vineyard | | * [[Cornucopia & Guilds#Recommended_sets_of_10|Cornucopia & Guilds]] |
| * DomPro: Cellar, Council Room, Gardens, Thief, Village / Forge, Hoard, Loan, Rabble, Venture | | * [[Hinterlands#Recommended_sets_of_10|Hinterlands]] |
| * DomCor: Cellar, Feast, Laboratory, Mine, Workshop / Fairgrounds, Farming Village, Fortune Teller, Horn of Plenty, Menagerie | | * [[Dark_Ages#Recommended_sets_of_10|Dark Ages]] |
| | * [[Adventures#Recommended_sets_of_10|Adventures]] |
| | * [[Empires#Recommended_sets_of_10|Empires]] |
| | * [[Nocturne#Recommended_sets_of_10|Nocturne]] |
| | * [[Renaissance#Recommended_sets_of_10|Renaissance]] |
| | * [[Menagerie (expansion)#Recommended_sets_of_10|Menagerie]] |
| | * [[Allies #Recommended_sets_of_10|Allies]] |
| | * [[Plunder_(expansion) #Recommended_sets_of_10|Plunder]] |
| | * [[Rising_Sun #Recommended_sets_of_10|Rising Sun]] |
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| ===Designed On DominionStrategy.com=== | | == Tournament Sets == |
| =====[[Tournaments#2011_DominionStrategy.com_Championship|Dominion Strategy Championships 2011]]=====
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| These kingdoms were all designed for a contest which ran alongside the tournament. The rules for the tournament can be found [http://forum.dominionstrategy.com/index.php?topic=1016.0 here] and information on the winners can be found [http://forum.dominionstrategy.com/index.php?topic=1662.0 here].
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| * Game 1: Moat, Tunnel, Bishop, Gardens, Ironworks, Young Witch, Tournament, Council Room, Torturer, Border Village - Bane: Hamlet
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| * Game 2: Crossroads, Loan, Silk Road, Baron, Bureaucrat, Apprentice, Duke, Farmland, Harem, Nobles - Colony game
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| * Game 3: Haven, Great Hall, Workshop, Masquerade, Ironworks, Island, Throne Room, Tactician, Goons, King's Court
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| * Game 4: Lookout, Masquerade, Oracle, Smithy, Worker's Village, Festival, Ghost Ship, Margrave, Mountebank, Treasury
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| * Game 5: Embargo, University, Scrying Pool, Worker's Village, Remodel, Wharf, Rabble, Grand Market, Forge, Peddler - Colony Game
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| * Game 6: Menagerie, Tunnel, Ghost Ship, Governor, Inn, Monument, Worker's Village, Grand Market, Goons, Adventurer
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| * Game 7: Embargo, Scheme, Menagerie, Watchtower, Fishing Village, Remake, Haggler, Vault, Grand Market, Expand - Colony Game
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| * Game 8: Crossroads, Secret Chamber, Warehouse, Loan, Ambassador, Caravan, Worker's Village, Bureaucrat, Merchant Ship, Grand Market - Colony Game
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| * Game 9: Chapel, Fishing Village, Watchtower, Ironworks, Gardens, Bridge, Highway, Mountebank, Ill-Gotten Gains, Goons - Colony Game
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| =====Isodom 3=====
| | Because of the size of this section, it has been split into two sub-articles: |
| These thematic kingdoms were community designed and voted to be played with during the [[Tournaments#Isodom_3|Isodom 3]] tournament.
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| * Round 1: Torturer, Merchant Ship, Moneylender, Caravan, Familiar, Watchtower, Steward, University, Embargo, Hamlet
| | * [[Recommended Kingdoms/Designed by Donald X.|Kingdoms designed by Donald X.]] |
| * Round 2: Counting House, Vault, Laboratory, Golem, Coppersmith, Worker's Village, Tunnel, Chancellor, Apothecary, Hamlet | | |
| * Round 3: Tournament, Harem, Venture, Fishing Village, Golem, Bishop, Thief, Remake, Tunnel, Fool's Gold - Colony game
| | * [[Recommended Kingdoms/Designed by Community|Kingdoms designed and selected by the community]] |
| * Round 4: Chapel, Fishing Village, Familiar, Worker's Village, Sea Hag, Wharf, Mountebank, Governor, Torturer, Forge
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| * Finals: Black Market, Throne Room, Native Village, Menagerie, Quarry, Ironworks, Nobles, Golem, Spy, Fairgrounds
| | [[Category:Kingdom sets]] |