Dominion Campaigns: Intrigue Act 3
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Dominion Adventures: Intrigue Finale, subtitled Kin and Kingdoms, is the final section of the Intrigue Adventures on Goko. It's available for a purchase of Coins, but cannot be played until Act 1 and Act 2 are completed. The cards available include the entire Intrigue expansion, as well as the Base set.
Adventure Overview
Family conflict closes in from all sides as the Provilians make an attempt to conquer Vaccara.
List of Scenes
Intro text
Unexpected events unfold in the final chapter of the Intrigue Adventure, as the sisters return, and regional warlords stage a revolt. Danger lurks everywhere, and Grandfather makes uncomfortable demands.
Game 1 vs. Serf Hunwald
Your enemies are everywhere. It's not paranoia if everyone really is trying to kill you. You're even starting to wonder about your love's loyalty.
Kingdom cards: Adventurer, Bridge, Courtyard, Duke, Gardens, Great Hall, Harem, Nobles, Shanty Town, Cellar
Game 2 vs. Serf Zebulon
Your scouts stay busy, looking for lands to purchase or conquer. They report that some of your formerly thriving villages on the outskirts of Vaccara are now deserted ruins.
Kingdom cards: Coppersmith, Council Room, Laboratory, Mining Village, Scout, Secret Chamber, Shanty Town, Smithy, Wishing Well, Courtyard
Game 3 vs. Maiden Jessica
Cousin Belinda, who saved you from her twin sister Henrietta, is visiting. Now Grandfather Provilia sends word that he'll be dropping by. You don't have time for family matters. There's an empire to run!
Kingdom cards: Adventurer, Bridge, Conspirator, Festival, Harem, Swindler, Trading Post, Wishing Well, Woodcutter, Chapel
Boss Game 4 vs. Grandfather
Grandfather Provilia arrived with his army. He's not happy that you annexed some land that he wanted. His new wife left him, and now he's demanding that you release his imprisoned ex, Grandmother Provilia, even though she had your parents murdered.
Kingdom cards: Baron, Bureaucrat, Conspirator, Duke, Masquerade, Nobles, Scout, Spy, Steward, Pawn
Game 5 vs. Serf Ysmay
Your push-back worked (for now), and Grandfather Provilia has gone home without either of his demands met. You just wish he'd stop talking about you producing an heir.
Kingdom cards: Bureaucrat, Militia, Minion, Saboteur, Spy, Swindler, Thief, Torturer, Witch, Moat
Game 6 vs. Maiden Lindara
The palace seems unsettled; the gossip is in overdrive. You're very glad that Grandfather Provilia has stopped his nagging. At least your new mine has hit an iron vein, and your coffers should be full again soon.
Kingdom cards: Courtyard, Great Hall, Ironworks, Moneylender, Remodel, Saboteur, Shanty Town, Throne Room, Upgrade, Cellar
Game 7 vs. Squire Clifton
Some regional warlords in your newly-acquired lands aren't being very nice, and they raided an army outpost. Could they be pawns of someone in your inner circle? Who could be seeking your downfall?
Kingdom cards: Festival, Great Hall, Market, Mining Village, Pawn, Shanty Town, Spy, Tribute, Village, Cellar
Boss Game 8 vs. Jeeves and Squire Stephen
You see a shadowy figure by your window. Have your conversations been overheard? You run outside to see Jeeves, your former butler!
Kingdom cards: Council Room, Ironworks, Militia, Remodel, Saboteur, Secret Chamber, Trading Post, Village, Workshop, Moat
Game 9 vs. Maiden Esmaredla
Jeeves admits to passing information to the warlords and encouraging them to revolt. You throw him in the dungeon and seek his cohorts (you just know he's not working alone). You hope your troops can quash the rebellion.
Kingdom cards: Bridge, Coppersmith, Ironworks, Masquerade, Mining Village, Saboteur, Shanty Town, Torturer, Upgrade, Courtyard
Game 10 vs. Squire Denis
Who was Jeeves' accomplice? You dismiss all unnecessary people from the palace. Belinda's not quite ready to leave (she's waiting for her carriage to be fixed).
Kingdom cards: Baron, Bridge, Great Hall, Harem, Masquerade, Nobles, Steward, Trading Post, Tribute, Pawn
Game 11 vs. Lady Pya
Your troops were attacked again. You absolutely must uncover and stop the palace mole. You throw all non-royals into the dungeon and begin interrogations.
Kingdom cards: Feast, Ironworks, Library, Mine, Minion, Swindler, Upgrade, Village, Wishing Well, Masquerade
Boss Game 12 vs. Belinda and Gentleman Egric
As Belinda is climbing into her carriage to leave, she drops her bag, and a parchment tumbles out. It's your personal stationery; it's a letter of yours that was supposed to have gone to your militia. Ah-HA! The mole is Belinda!
Kingdom cards: Bridge, Duke, Masquerade, Minion, Pawn, Scout, Shanty Town, Steward, Upgrade, Cellar
Game 13 vs. Squire Stephen
Your torturer concentrates on his new client, Belinda. As the interrogation progresses, you realize that this isn't Belinda...it's her twin sister, Henrietta! You search Belinda's room and find Belinda bound and gagged.
Kingdom cards: Baron, Bridge, Great Hall, Ironworks, Masquerade, Nobles, Steward, Torturer, Trading Post, Secret Chamber
Game 14 vs. Lady Hildegard
A freed Belinda explains that Henrietta had betrayed her yet again. Henrietta tricked butler Jeeves into participating in the espionage--he thought he was helping Belinda (his secret girlfriend). Belinda begs for his release.
Kingdom cards: Conspirator, Feast, Great Hall, Ironworks, Mining Village, Shanty Town, Tribute, Upgrade, Witch, Pawn
Game 15 vs. Gentleman Egric
Jeeves finally talks: Henrietta had mentioned meeting a conspirator at a rendezvous spot. You send your troops there to arrest anyone who shows up. You have a suspicion that it might be a very good friend of Henrietta.
Kingdom cards: Baron, Bridge, Conspirator, Ironworks, Laboratory, Mining Village, Scout, Tribute, Upgrade, Pawn
Boss Game 16 vs. Lord Madison, Lady Hildegard, and Lady Pya
You know that if the conspirator is Lord Madison, your troops are in for quite a fight. He's crafty and good with a sword. You hope he just decides to surrender...
Kingdom cards: Adventurer, Coppersmith, Council Room, Courtyard, Great Hall, Mining Village, Nobles, Shanty Town, Smithy, Cellar
Game 17 vs. Lady Godelina
A messenger arrives, saying that Lord Madison has been taken into custody. He also says that Lord Madison's capture was planned as a distraction for your troops. You're about to be attacked--a large army is approaching. You can't quite make out their coat of arms.
Kingdom cards: Great Hall, Ironworks, Mining Village, Minion, Saboteur, Secret Chamber, Trading Post, Tribute, Upgrade, Courtyard
Game 18 vs. Gentleman Faran
It's Grandfather Provilia! You knew that his wife, Grandmother Provilia, orchestrated the murders of your parents, but you had higher hopes for Grandfather. He wouldn't really kill his oldest grandchild, would he?
Kingdom cards: Bridge, Great Hall, Mining Village, Minion, Nobles, Scout, Shanty Town, Steward, Wishing Well, Chancellor
Game 19 vs. Gentleman Osric
Your troops beat back the army of Provilia, following them as they retreat. But now the castle is being attacked! The bad guys somehow breached the royal guard, raided your dungeon, and rescued Grandmother Provilia.
Kingdom cards: Baron, Duke, Ironworks, Masquerade, Minion, Pawn, Secret Chamber, Torturer, Tribute, Courtyard
Boss Game 20 vs. Grandmother, Grandfather, and Soldier
You call every able-bodied man to arms--you must beat back your grandfather's army. Provilia must fall; Vaccara must win. It's all or nothing.
Kingdom cards: Moat, Pawn, Secret Chamber, Shanty Town, Swindler, Torturer, Tribute, Village, Witch, Chapel
Epilogue
Success, but it's always sad when you go to war against family members. Grandfather and Grandmother escape with a few servants to the coast; you hear they've sailed away. [player name] has gained their lands, their castles, their resources--but not their love.