Dominion Campaigns: Base Set Act 2
Dominion Adventures: Base Set Act 2, subtitled Magic, Money and Ministry, is the second Adventure associated with the Base set on Goko. It's available for a purchase of Coins. The cards available are the same as available in Act 1.
Contents |
Overview
List of scenes
Game 1 vs. Cardwell the Serf
Your grandmother, Queen of Provilia, has been brought to Justice for your parents' deaths (oddly, Grandfather was pleased). Now you can concentrate on Vaccara, where adventurers are planning to embark. To fund their journeys, they request investments and promise colossal returns. If they succeed, you're looking at a very happy year.
Kingdom cards: Cellar, Moat, Village, Woodcutter, Workshop, Militia, Remodel, Smithy, Market, Mine
Game 2 vs. Serf Henna
News, but alas, no funds, has come in from the adventurers! Their stories awaken a wanderlust within you, and you really would like to get away someday and have an adventure of your own. You've had to rely on your moneylenders and mines for cash, so some financial returns would energize things back at the drowsy castle.
Kingdom cards: Moat, Workshop, Bureaucrat, Gardens, Moneylender, Throne Room, Library, Market, Witch, Adventurer
Game 3 vs. Maiden Ylaria
The adventurers return with stories of amazing bounty. You host only a moderate festival for these brave souls; after all, where is the gold they promised? They appear honest, and it would be terrible if one turns out to be a thief.
Kingdom cards: Chapel, Workshop, Bureaucrat, Gardens, Smithy, Thief, Throne Room, Council Room, Library, Mine
Boss Game 4 vs. Leroy, King of Infamy
Everyone is enjoying the festival. With funds brought in by the adventurers, you hope to purchase some territory from your guests. One high-profile attendee is the gluttonous King of Infamy, Leroy. The rumor is that he plans to block your purchases, so you ask your spies to keep a watchful eye.
Kingdom cards: Chapel, Chancellor, Woodcutter, Feast, Moneylender, Remodel, Thief, Festival, Market, Mine