Dead

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Cards are referred to as [[dead]] if they are drawn at a time when they can't be used, or can't be used effectively. Some cards, like {{Card|Curse|Curses}} and the majority of [[Victory card|Victory cards]], are always or almost always dead; they have little or no function during gameplay other than to fill your hand with unplayable cards. However, cards that are usually playable may be described as "dead" under some circumstances as well:
 
Cards are referred to as [[dead]] if they are drawn at a time when they can't be used, or can't be used effectively. Some cards, like {{Card|Curse|Curses}} and the majority of [[Victory card|Victory cards]], are always or almost always dead; they have little or no function during gameplay other than to fill your hand with unplayable cards. However, cards that are usually playable may be described as "dead" under some circumstances as well:
 
* The most common example of drawing cards "dead" is when you play a [[terminal draw]] card like {{Card|Smithy}} and draw [[Action|Actions]] which you can't play because you have no actions remaining.  
 
* The most common example of drawing cards "dead" is when you play a [[terminal draw]] card like {{Card|Smithy}} and draw [[Action|Actions]] which you can't play because you have no actions remaining.  
* {{Card|Throne Room}}, {{Card|King's Court}}, {{Card|Prince}}, and {{Card|Procession}} can be drawn with no actions to use as targets.  
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* {{Card|Throne Room}}, {{Card|King's Court}}, {{Card|Procession}}, {{Card|Disciple}}, and {{Card|Prince}} can be drawn with no actions to use as targets.  
 
* {{Card|Treasure Map}} drawn without a second {{Card|Treasure Map}} in hand can be a dead card.  
 
* {{Card|Treasure Map}} drawn without a second {{Card|Treasure Map}} in hand can be a dead card.  
 
* {{Card|Sea Hag}} becomes a dead card once the {{Card|Curse}} pile is empty.
 
* {{Card|Sea Hag}} becomes a dead card once the {{Card|Curse}} pile is empty.

Revision as of 07:50, 24 May 2015

Cards are referred to as dead if they are drawn at a time when they can't be used, or can't be used effectively. Some cards, like CursesCurse.jpg and the majority of Victory cards, are always or almost always dead; they have little or no function during gameplay other than to fill your hand with unplayable cards. However, cards that are usually playable may be described as "dead" under some circumstances as well:

A related phenomenon is the terminal collision, when you have two (or more) terminal Actions in hand but can only play one of them—in effect, you must choose one of the two cards to be dead for this turn.


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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