Endgame

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The endgame is the stage of a game where one of the game's ending conditions is about to be met. The game ends if the ProvinceProvince.jpg or ColonyColony.jpg pile is depleted or if three other piles are running out. In this phase, players are greening as much as possible and try to prevent a reshuffle from circulating dead Victory cards into their decks.


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Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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