First Game

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(Strategies)
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==Strategies==
 
==Strategies==
  
This recommended set is designed to expose the player to some of the key basic strategies available in Dominion, and to facilitate the learning of basic concepts without adding many of the additional complexities that come with other cards in the Base set and in later expansions. In keeping the game relatively simple, it is not typically expected that {{Card|Curse|Curses}} would feature in games using this set, there is only one [[Attack]], and there are no additional [[Victory cards]] or [[Treasures]] beyond the standard cards. However, even with this simplicity, this recommended set is an excellent demonstration of the scale of tactical variety which can be deployed in any one game of Dominion.
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This recommended set is designed to expose the player to some of the key basic strategies available in Dominion, and to facilitate the learning of basic concepts without adding many of the additional complexities that come with other cards in the Base set and in later expansions. In keeping the game relatively simple, it is not typically expected that {{Card|Curse|Curses}} would feature in games using this set, there is only one [[Attack]], and there are no additional [[Victory card]] or [[Treasure]] options beyond the standard cards. However, even with this simplicity, this recommended set is an excellent demonstration of the scale of tactical variety which can be deployed in any one game of Dominion.
  
 
===Big Money===
 
===Big Money===

Revision as of 20:07, 8 January 2019

First Game [images]
Cellar Market Merchant Militia Mine
Cellar.jpg Market.jpg Merchant.jpg Militia.jpg Mine.jpg
Moat.jpg Remodel.jpg Smithy.jpg Village.jpg Workshop.jpg
Moat Remodel Smithy Village Workshop

First Game is a recommended set using only cards from the Base set. It is the first recommended set of 10 contained within Dominion, and is designed as an introductory game to demonstrate the basic card types and to allow new players to explore some of the most basic strategies available in Dominion, most notably simple engines and Big Money-style tactics.

Contents

Cards

Cellar.jpgMarket.jpgMerchant.jpgMilitia.jpgMine.jpg Moat.jpgRemodel.jpgSmithy.jpgVillage.jpgWorkshop.jpg

Cellar

Main article: Cellar

A card costing $2 that acts as a sifter, replacing cards you do not want in your hand with an equal number of cards from the top of your deck.

Market

Main article: Market

A card costing $5 that is a cantrip (meaning that it gives +1 Card/+1 Action and does not prevent you from drawing or playing other action cards) which also gives you +$1 and +1 Buy - a little bit of everything.

Merchant

Main article: Merchant

A cantrip costing $3 that gives you +$1 if you are able to play a SilverSilver.jpg after it in the same turn.

Militia

Main article: Militia

An Attack costing $4 that is a handsize attack, making opponents discard down to three cards in hand. It is also a terminal silver, giving +$2 but no +Action.

Mine

Main article: Mine

A card costing $5 that is a trash for benefit card applying only to Treasures, allowing you to trash your CoppersCopper.jpg to gain SilversSilver.jpg and trash your SilversSilver.jpg to gain GoldsGold.jpg, gaining the upgraded treasures directly to your hand for immediate use.

Moat

Main article: Moat

A dual-purpose Reaction card costing $2: when played, it gives +2 Cards, and if it is in your hand when an Attack card is played, then you are immune to the attack.

Remodel

Main article: Remodel

A card costing $4 that is a flexible trash for benefit card which allows you to trash a card from your hand, and gain a card costing up to $2 more, thus improving your deck.

Smithy

Main article: Smithy

A terminal draw card costing $4 which gives +3 Cards, allowing you to obtain an increase in handsize, but not giving any +Action.

Village

Main article: Village

A card costing $3 which gives you +1 card from the deck and +2 actions, allowing you to play more than one terminal action each turn.

Workshop

Main article: Workshop

A card costing $3 which is a gainer, allowing you to gain cards without buying them; though it is limited to cards costing up to $4.

Strategies

This recommended set is designed to expose the player to some of the key basic strategies available in Dominion, and to facilitate the learning of basic concepts without adding many of the additional complexities that come with other cards in the Base set and in later expansions. In keeping the game relatively simple, it is not typically expected that CursesCurse.jpg would feature in games using this set, there is only one Attack, and there are no additional Victory card or Treasure options beyond the standard cards. However, even with this simplicity, this recommended set is an excellent demonstration of the scale of tactical variety which can be deployed in any one game of Dominion.

Big Money

Main article: Big Money

At its simplest, Big Money can be played as follows: buy ProvinceProvince.jpg with $8, buy GoldGold.jpg with $6-$7, buy SilverSilver.jpg with $3-$5, and don't buy anything else. It will not take many Dominion players long to learn that this is a reasonably mediocre and fairly boring strategy, however its key feature is that the possibility of doing it will be present in every single game of Dominion, no matter how many expansions are used or how complex the kingdom is. It therefore provides two key learning opportunities: (i) learning how Big Money be optimised by including complementary Action cards within one's deck and choosing the opportune moment to buy DuchiesDuchy.jpg, and (ii) providing a barometer against which all other strategy ideas can be judged - if it won't beat Big Money, then you should just play Big Money (or better still, develop a strategy that is better still).

In this kingdom, the most likely choices of Action card to buy that will assist with playing a Big Money strategy are:

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