Victory

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* If they have no other type, they cannot be played, and have no effect until the end of the game, at which point they are worth Victory Points; the player with the highest Victory Point total wins the game.
 
* If they have no other type, they cannot be played, and have no effect until the end of the game, at which point they are worth Victory Points; the player with the highest Victory Point total wins the game.
 
* Some Victory cards have an additional type, such as [[Action]], [[Reaction]], or [[Treasure]]; these cards can be played just like [[Action]], [[Reaction]], or [[Treasure]] cards, respectively.
 
* Some Victory cards have an additional type, such as [[Action]], [[Reaction]], or [[Treasure]]; these cards can be played just like [[Action]], [[Reaction]], or [[Treasure]] cards, respectively.
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== List of Victory Cards ==
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$P [[Vineyard]]
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<br>$2 [[Estate]]
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<br>$3 [[Great Hall]], [[Oasis]], [[Oracle]], [[Scheme]], [[Tunnel]]
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<br>$4 [[Gardens]], [[Island]], [[Silk Road]]
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<br>$5 [[Duchy]], [[Duke]] 
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<br>$6 [[Fairgrounds]], [[Farmland]], [[Harem]], [[Nobles]]
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<br>$8 [[Province]]
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<br>$11 [[Colony]]

Revision as of 03:22, 4 November 2012

  • Victory cards have a green border and say "Victory" on the bottom.
  • If they have no other type, they cannot be played, and have no effect until the end of the game, at which point they are worth Victory Points; the player with the highest Victory Point total wins the game.
  • Some Victory cards have an additional type, such as Action, Reaction, or Treasure; these cards can be played just like Action, Reaction, or Treasure cards, respectively.

List of Victory Cards

$P Vineyard
$2 Estate
$3 Great Hall, Oasis, Oracle, Scheme, Tunnel
$4 Gardens, Island, Silk Road
$5 Duchy, Duke
$6 Fairgrounds, Farmland, Harem, Nobles
$8 Province
$11 Colony

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