Terminal silver
(Created page with ""'''Terminal silver'''" is an informal term for terminal Action cards that do not draw cards and provide +$2 when played—i.e., the same amount of money as Silver...") |
m (Robot: Automated text replacement (-\$ {,1}([0-9])([^0-9]) +{{coin|\1}}\2)) |
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− | "'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that do not draw cards and provide + | + | "'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that do not draw cards and provide +{{coin|2}} when played—i.e., the same amount of money as [[Silver]] provides. Most terminal silvers have another benefit in addition to the {{coin|2}} and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are [[Attack]]s, with the +{{coin|2}} allowing the cards to benefit your current turn as well as harm your opponents. |
− | == | + | =={{coin|3}} and {{coin|4}} terminal silvers== |
These cards compete the most directly with Silver. | These cards compete the most directly with Silver. | ||
* [[Dominion]]: [[Chancellor]], [[Woodcutter]], [[Militia]] | * [[Dominion]]: [[Chancellor]], [[Woodcutter]], [[Militia]] | ||
− | ** [[Moneylender]] gives + | + | ** [[Moneylender]] gives +{{coin|3}} but trashes a [[Copper]], so in effect it is a terminal silver: you have {{coin|2}} more than if you hadn't played it. |
* [[Intrigue]]: [[Swindler]] | * [[Intrigue]]: [[Swindler]] | ||
** [[Steward]] and [[Conspirator]] are terminal silvers sometimes but not always. | ** [[Steward]] and [[Conspirator]] are terminal silvers sometimes but not always. | ||
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* [[Prosperity]]: [[Monument]] | * [[Prosperity]]: [[Monument]] | ||
* [[Hinterlands]]: [[Nomad Camp]] | * [[Hinterlands]]: [[Nomad Camp]] | ||
− | ** [[Spice Merchant]] can give terminal + | + | ** [[Spice Merchant]] can give terminal +{{coin|2}} but trashes a [[Treasure]], so it rarely actually increases your buying power by {{coin|2}}. |
* [[Dark Ages]]: [[Scavenger]] | * [[Dark Ages]]: [[Scavenger]] | ||
− | == | + | =={{coin|2}} terminal silvers== |
− | These cards can be useful in that they give you a weak or temporary source of | + | These cards can be useful in that they give you a weak or temporary source of {{coin|2}} that you can buy when you can't afford Silver itself. |
* Seaside: [[Embargo]] | * Seaside: [[Embargo]] | ||
* Hinterlands: [[Duchess]] | * Hinterlands: [[Duchess]] | ||
− | == | + | =={{coin|5}} and {{coin|6}} terminal silvers== |
− | These cards have more powerful effects and are not usually in direct competition with Silver; but the + | + | These cards have more powerful effects and are not usually in direct competition with Silver; but the +{{coin|2}} still functions to make them more balanced and worth the higher cost. Most of them are Attacks. |
* Seaside: [[Merchant Ship]] | * Seaside: [[Merchant Ship]] | ||
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* Dark Ages: [[Dame Sylvia]], [[Rogue]] | * Dark Ages: [[Dame Sylvia]], [[Rogue]] | ||
− | [[Tribute]], from [[Intrigue]], is not usually considered a terminal silver; it ''can'' give terminal + | + | [[Tribute]], from [[Intrigue]], is not usually considered a terminal silver; it ''can'' give terminal +{{coin|2}}, but the player has little to no control over whether it will, and it will usually either give more money than {{coin|2}}, draw cards, or be non-terminal. |
Revision as of 14:20, 5 November 2012
"Terminal silver" is an informal term for terminal Action cards that do not draw cards and provide + when played—i.e., the same amount of money as Silver provides. Most terminal silvers have another benefit in addition to the and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are Attacks, with the + allowing the cards to benefit your current turn as well as harm your opponents.
and terminal silvers
These cards compete the most directly with Silver.
- Dominion: Chancellor, Woodcutter, Militia
- Moneylender gives + but trashes a Copper, so in effect it is a terminal silver: you have more than if you hadn't played it.
- Intrigue: Swindler
- Steward and Conspirator are terminal silvers sometimes but not always.
- Seaside: Cutpurse, Navigator
- Prosperity: Monument
- Hinterlands: Nomad Camp
- Spice Merchant can give terminal + but trashes a Treasure, so it rarely actually increases your buying power by .
- Dark Ages: Scavenger
terminal silvers
These cards can be useful in that they give you a weak or temporary source of that you can buy when you can't afford Silver itself.
and terminal silvers
These cards have more powerful effects and are not usually in direct competition with Silver; but the + still functions to make them more balanced and worth the higher cost. Most of them are Attacks.
- Seaside: Merchant Ship
- Prosperity: Mountebank, Goons
- Cornucopia: Jester
- Trusty Steed, a Prize, can (like Steward) optionally function as a terminal silver.
- Hinterlands: Haggler
- Dark Ages: Dame Sylvia, Rogue
Tribute, from Intrigue, is not usually considered a terminal silver; it can give terminal +, but the player has little to no control over whether it will, and it will usually either give more money than , draw cards, or be non-terminal.