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  • ...2 = When you discard this other than during Clean-up, you may reveal it to gain a Gold. * Use 8 copies for a 2-player game, 12 for 3 or more players.
    12 KB (1,836 words) - 17:49, 30 December 2022
  • ...ndsize by one. Cellar’s main advantages are that the opportunity cost to gain one is usually low, and it can [[cycling|cycle]] an unlimited number of car [[Category:Discard for benefit]]
    7 KB (890 words) - 11:32, 25 December 2023
  • ...your deck for Bureaucrat, or discard for Militia, or gain a {{Card|Curse}} for Witch. * Moat does not stop anything an Attack does to other players, or for the player who played it; it just protects you personally.
    12 KB (1,802 words) - 12:09, 25 December 2023
  • :''This page is about the card from the [[Base|Base game]]. For the class of related cards with similar effects, see [[Village (card catego Village is an important card for [[engine|engines]], as it is one of the simplest and cheapest ways to enabl
    6 KB (928 words) - 12:21, 25 December 2023
  • |text = Gain a card costing up to {{Cost|4}}. ...] card from the [[Base]] set. It is a [[gainer]], meaning it allows you to gain cards without buying them; it is limited to cards costing up to {{Cost|4}}.
    6 KB (923 words) - 12:24, 25 December 2023
  • |text = Gain a Silver onto your deck. Each other player reveals a Victory card from thei ...]-[[Attack]] card from the [[Base]] set. It is a [[gainer]] which lets you gain {{Card|Silver}} cards without buying them, and puts them on top of your dec
    14 KB (2,093 words) - 11:24, 25 December 2023
  • |text = Trash this card.<br/>Gain a card costing up to {{Cost|5}}. ...e first edition of the [[Base]] set. When you play Feast, you trash it and gain a card costing up to {{Cost|5}}, so it's a [[one-shot]] [[gainer]].
    8 KB (1,220 words) - 12:42, 25 December 2023
  • |text = Trash a card from your hand.<br>Gain a card costing up to {{Cost|2}} more than it. ...in a card costing up to {{Cost|2}} more. It's one of the first [[trash-for-benefit]] cards that players encounter when learning [[Dominion]], and similar card
    7 KB (1,056 words) - 03:13, 19 February 2024
  • ...y if there is an early high pricepoint that you would like to hit, such as for {{Project|Crop Rotation}}. ...dditional benefit, such as {{Card|Council Room}}, you might also choose to gain a few of those instead of or alongside your Smithies.
    8 KB (1,200 words) - 12:15, 25 December 2023
  • ...vealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards. ...[trash]] Treasures from the top 2 cards of their deck and then letting you gain them.
    9 KB (1,405 words) - 05:00, 20 March 2024
  • |text = You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to {{Cost|3}} more than it. ... to use them immediately, and you get the benefit of the improved Treasure for the rest of the game.
    10 KB (1,475 words) - 17:44, 22 January 2024
  • ...to discard. When played, it lets you [[discard for benefit|discard]] cards for {{Cost}}. ...d cards|removed]] from the [[second edition]] of Intrigue; its discard-for-benefit function was replaced in the second edition by {{card|Mill}}. Other second-
    10 KB (1,553 words) - 04:03, 23 March 2024
  • ...[[payload]] later. This means Steward is usually a good [[opening]] choice for building an [[engine]], though it is most likely skippable if even stronger ...|5}} [[Action]], as the rapid increase in deck control often outweighs the benefit of [[cycling]] or a card you would buy instead. Additionally, if you can tr
    8 KB (1,171 words) - 15:46, 25 December 2023
  • * The card they gain comes from the [[Supply]] and goes to their discard pile. * For example if a player trashed Copper, you might give them Curse, which costs
    12 KB (1,749 words) - 15:48, 25 December 2023
  • ... '''+1 Buy'''<br/>You may discard an Estate for +{{Cost|4}}. If you don't, gain an Estate. ...th the "[[Victory]] cards" theme in Intrigue, Baron provides both a way to gain {{Card|Estate|Estates}} and to use them as a resource.
    9 KB (1,253 words) - 15:51, 25 December 2023
  • ...cards in the Supply, in play, in decks, and in hands, cost {{Cost|1}} less for the rest of this turn, but not less than {{Cost|0}}. ...Cost|0}}, but Estate costs {{Cost|1}}; you could use {{Card|Ironworks}} to gain a Duchy, since Duchy only costs {{Cost|4}}.
    12 KB (1,826 words) - 15:17, 25 December 2023
  • ...t|2}} for the first play of Conspirator, but +{{Cost|2}} +1 Card +1 Action for the second play of Conspirator. You only have two Action cards in play, but ...out being a [[stop card]] later as a {{Card|Silver}} would. If you plan to gain Conspirator, [[Peddler variant]]s, [[sifting|sifters]], weak [[cantrips]],
    8 KB (1,157 words) - 15:53, 25 December 2023
  • |text = <p>Gain a card costing up to {{Cost|4}}.<br>If the gained card is an…</p>Action c ...nce it is [[non-terminal]] when gaining Action cards it is very convenient for picking up cheap [[engine]] pieces.
    9 KB (1,215 words) - 15:55, 25 December 2023
  • * For example, if you have five Duchies, then each of your Dukes is worth 5{{VP}} * Use 8 Dukes for games with 2 players, 12 for games with 3 or more players.
    9 KB (1,171 words) - 15:59, 25 December 2023
  • ...an [[Action]]–[[Attack]] card from [[Intrigue]]. It can be played either for +{{Cost|2}} or to discard your hand and [[draw-to-x|draw]] 4 cards; thus, i ...pire}}), or effects such as {{Event|Ferry}} that allow you to more cheaply gain copies of the same card.
    14 KB (2,141 words) - 16:01, 25 December 2023

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