Cycling
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− | '''Cycling''' is going through your deck | + | '''Cycling''' is going through your deck to get closer to the next [[reshuffle]], by either drawing or discarding cards from the deck. [[Top-decking]] cards, especially [[stop card]]s, can slow down cycling. Fast cycling, such as with {{Card|Chancellor}}, lets you get to your newly-bought cards rapidly; when your cycling is slowed down, such as by an opponent's {{Card|Ghost Ship}}, you can spend a very long time without seeing your new cards. |
− | * [[Engine]] | + | * [[Engine|Engines]] always have fast cycling |
* Cards which draw a lot of cards, such as {{Card|Embassy}} or {{Card|Envoy}} cause fast cycling | * Cards which draw a lot of cards, such as {{Card|Embassy}} or {{Card|Envoy}} cause fast cycling | ||
* {{Card|Cellar}}, {{Card|Warehouse}}, and {{Card|Storeroom}} allow you to cycle a lot of cards but don't increase your handsize | * {{Card|Cellar}}, {{Card|Warehouse}}, and {{Card|Storeroom}} allow you to cycle a lot of cards but don't increase your handsize | ||
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− | {{Navbox | + | {{Navbox Strategy}} |
+ | [[Category:Strategic concepts]] |
Latest revision as of 21:23, 26 May 2021
Cycling is going through your deck to get closer to the next reshuffle, by either drawing or discarding cards from the deck. Top-decking cards, especially stop cards, can slow down cycling. Fast cycling, such as with Chancellor, lets you get to your newly-bought cards rapidly; when your cycling is slowed down, such as by an opponent's Ghost Ship, you can spend a very long time without seeing your new cards.
- Engines always have fast cycling
- Cards which draw a lot of cards, such as Embassy or Envoy cause fast cycling
- Cellar, Warehouse, and Storeroom allow you to cycle a lot of cards but don't increase your handsize
An article on cycling from the blog.
This article or section is a stub. Please help by expanding it |