Draw-to-x: Difference between revisions
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Draw-to-x | '''Draw-to-x''' abilities are those that allow you to [[draw]] cards until you have a specified number of cards in your hand, regardless of how many cards you have to start with. In decks that rely on draw-to-x cards for draw, it is typically difficult or impossible to increase your handsize beyond a set limit, unlike in decks that rely on traditional draw. Draw-to-x effects come in two types: Those like {{Card|Library}}, which draw cards until a set card limit is reached, and those like {{Card|Minion}}, which require the player to discard their hand before drawing a set number of new cards. There are also some other draw cards that limit hand size in other ways than drawing to a set number (like {{Card|Marquis}}) and some cards that give other benefits than draw limited by hand size (for example a [[village (card category)|village effect]] in the case of {{Card|Diplomat}}). | ||
Draw-to-x decks require | ==List of Draw-to-X cards== | ||
===Cards that draw to a set number=== | |||
If you have your [[Adventures tokens|–1 card token]], these cards will remove the token but still draw up to the full specified handsize. | |||
*{{card|Library}} (7 cards) | |||
*{{card|Ronin}} (7 cards) | |||
*{{card|Watchtower}} (6 cards) | |||
*{{card|Cursed Village}} (6 cards) | |||
*{{card|Blacksmith}} (6 cards) | |||
*{{way|Way of the Owl}} (6 cards) | |||
*{{card|First Mate}} (6 cards) | |||
*{{card|Jack of All Trades}} (5 cards) | |||
{{card|Siren}} draws to eight cards, but only as a [[duration draw]] effect at the beginning of your turn; this means that many of the common synergies that depend on playing other cards before your draw-to-X don't apply to it. | |||
===Cards that discard your hand then draw to X=== | |||
The –1 card token will reduce the total number of cards you draw from these. | |||
*{{card|Scholar}} (7 cards) | |||
*{{card|Hunting Lodge}} (5 cards) | |||
*{{Card|Guide}} (5 cards) | |||
*{{Ally|Desert Guides}} (5 cards) | |||
*{{card|Minion}} (4 cards) | |||
*{{way|Way of the Mole}} (3 cards) | |||
===Draw that is otherwise limited by handsize=== | |||
*{{Card|Marquis}} (You have to discard down to 10 after drawing) | |||
*{{Card|Guard Dog}} (Draws two extra cards if your starting hand size is sufficiently small) | |||
*{{Card|Tragic Hero}} (Is trashed if it draws past 7 cards) | |||
*{{Ally|Fellowship of Scribes}} (Can draw a single card in a sufficiently small handsize) | |||
===Effects other than draw limited by handsize=== | |||
*{{Card|Diplomat}} (Can act as village in a sufficiently small handsize) | |||
*{{Card|Souk}} ({{Cost}} generation limited by handsize) | |||
==Strategy== | |||
Draw-to-x cards are useful [[counter]]s against [[handsize attack]]s, since each card you discard when attacked just means one more card you'll draw when you play your draw-to-x card. | |||
The draw-to-x [[engine]] is a deck archetype that relies on reducing handsize and producing {{cost}} in your Action phase, and then playing a draw-to-x card to recover the handsize. Draw-to-x decks require [[stop card|non-drawing]] [[Action]] cards as [[payload]] (e.g, {{card|Bridge}}, {{card|Coven}}, {{card|Nomad Camp}}), along with draw-to-x cards, and probably [[villages]] to grant you enough [[terminal space]] to play all your payload and draw cards. [[Disappearing money]] cards—[[non-terminal]] payload Actions that don't draw—are especially useful in a draw-to-x deck, since they reduce the amount of terminal space you need to activate your engine. Draw-to-x also pairs well with cards that allow you to [[discard]] for a benefit, such as {{card|Hamlet}}, {{card|Oasis}}, and {{card|Artificer}}: discard to get the full benefit, and then redraw to a full hand. | |||
Draw-to-x engines are typically less reliable than ordinary draw engines, as they require both the payload and the draw-to-x card (and sometimes a village) to be in the starting hand. Moreover they do not cope well with non-Action [[stop card]]s, even strong [[Treasure]]s and [[Night]] cards, since they can't be played before your draw-to-x card and will remain in your hand reducing the number of cards you can draw. |
Latest revision as of 14:58, 15 August 2024
Draw-to-x abilities are those that allow you to draw cards until you have a specified number of cards in your hand, regardless of how many cards you have to start with. In decks that rely on draw-to-x cards for draw, it is typically difficult or impossible to increase your handsize beyond a set limit, unlike in decks that rely on traditional draw. Draw-to-x effects come in two types: Those like Library, which draw cards until a set card limit is reached, and those like Minion, which require the player to discard their hand before drawing a set number of new cards. There are also some other draw cards that limit hand size in other ways than drawing to a set number (like Marquis) and some cards that give other benefits than draw limited by hand size (for example a village effect in the case of Diplomat).
List of Draw-to-X cards
Cards that draw to a set number
If you have your –1 card token, these cards will remove the token but still draw up to the full specified handsize.
- Library (7 cards)
- Ronin (7 cards)
- Watchtower (6 cards)
- Cursed Village (6 cards)
- Blacksmith (6 cards)
- Way of the Owl (6 cards)
- First Mate (6 cards)
- Jack of All Trades (5 cards)
Siren draws to eight cards, but only as a duration draw effect at the beginning of your turn; this means that many of the common synergies that depend on playing other cards before your draw-to-X don't apply to it.
Cards that discard your hand then draw to X
The –1 card token will reduce the total number of cards you draw from these.
- Scholar (7 cards)
- Hunting Lodge (5 cards)
- Guide (5 cards)
- Desert Guides (5 cards)
- Minion (4 cards)
- Way of the Mole (3 cards)
Draw that is otherwise limited by handsize
- Marquis (You have to discard down to 10 after drawing)
- Guard Dog (Draws two extra cards if your starting hand size is sufficiently small)
- Tragic Hero (Is trashed if it draws past 7 cards)
- Fellowship of Scribes (Can draw a single card in a sufficiently small handsize)
Effects other than draw limited by handsize
- Diplomat (Can act as village in a sufficiently small handsize)
- Souk ( generation limited by handsize)
Strategy
Draw-to-x cards are useful counters against handsize attacks, since each card you discard when attacked just means one more card you'll draw when you play your draw-to-x card.
The draw-to-x engine is a deck archetype that relies on reducing handsize and producing in your Action phase, and then playing a draw-to-x card to recover the handsize. Draw-to-x decks require non-drawing Action cards as payload (e.g, Bridge, Coven, Nomad Camp), along with draw-to-x cards, and probably villages to grant you enough terminal space to play all your payload and draw cards. Disappearing money cards—non-terminal payload Actions that don't draw—are especially useful in a draw-to-x deck, since they reduce the amount of terminal space you need to activate your engine. Draw-to-x also pairs well with cards that allow you to discard for a benefit, such as Hamlet, Oasis, and Artificer: discard to get the full benefit, and then redraw to a full hand.
Draw-to-x engines are typically less reliable than ordinary draw engines, as they require both the payload and the draw-to-x card (and sometimes a village) to be in the starting hand. Moreover they do not cope well with non-Action stop cards, even strong Treasures and Night cards, since they can't be played before your draw-to-x card and will remain in your hand reducing the number of cards you can draw.