Berserker: Difference between revisions

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* If you gain a Berserker with no Actions in play, however, you don't play it.
* If you gain a Berserker with no Actions in play, however, you don't play it.
=== Other Rules clarifications ===
=== Other Rules clarifications ===
* If you gain and play this with {{Project|Innovation}}, Berserker loses track of itself, so it can't play itself twice.
* If you gain and play this with {{Project|Innovation}}, Berserker [[Stop-Moving rule|loses track]] of itself, so it can't play itself twice.
== Strategy ==
== Strategy ==


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| Berserker || || {{CardLangVersionImage|German|d=1}} || Nimm eine Karte, die weniger kostet als diese. Jeder Mitspieler legt seine Handkarten bis auf 3 ab.{{Divline}}Wenn du diese Karte nimmst: Falls du eine Aktionskarte im Spiel hast, spiele diese Karte. ||
| Berserker || || {{CardLangVersionImage|German|d=1}} || Nimm eine Karte, die weniger kostet als diese. Jeder Mitspieler legt seine Handkarten bis auf 3 ab.{{Divline}}Wenn du diese Karte nimmst: Falls du eine Aktionskarte im Spiel hast, spiele diese Karte. ||
|}
|}


== Trivia ==
== Trivia ==
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=== Secret History ===
=== Secret History ===
{{Quote|Text=
{{Quote|Text=
We tested over 26 Berserkers. Man. I don't know the exact count because some variants we tried without me printing them out. Most could attack when gained. Some were {{Card|Knight}}-family, some {{Card|Militia}}-family. There were several issues that repeatedly came up, that wanted to be addressed: it should be played when gained, not just attack, so that {{Card|Moat}}s would work against it; it should have no way to wreck an opening {{Cost|5}}/{{Cost|2}}; the resources should be useful when gained, without stepping on {{Card|Nomads}}; the text should fit on the card. And I mean, ideally it should be fun and not wreck the game and all that. 26+ tries, attacks are hard, and the when-gain trigger made it harder.
We tested over 26 Berserkers. Man. I don't know the exact count because some variants we tried without me printing them out. Most could attack when gained. Some were {{Card|Knights|Knight}}-family, some {{Card|Militia}}-family. There were several issues that repeatedly came up, that wanted to be addressed: it should be played when gained, not just attack, so that {{Card|Moat|Moats}} would work against it; it should have no way to wreck an opening {{Split|5|2}}; the resources should be useful when gained, without stepping on {{Card|Nomads}}; the text should fit on the card. And I mean, ideally it should be fun and not wreck the game and all that. 26+ tries, attacks are hard, and the when-gain trigger made it harder.
  |Name=[[Donald X. Vaccarino]]
  |Name=[[Donald X. Vaccarino]]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=21323.msg893930#msg893930 The Secret History of Hinterlands 2E]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=21323.msg893930#msg893930 The Secret History of Hinterlands 2E]
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{{Navbox Hinterlands}}
{{Navbox Hinterlands}}
{{Navbox Cards}}
{{Navbox Cards}}
[[Category:Terminals]]
[[Category:Conditional terminals]]
[[Category:Gainers]]
[[Category:Offense]]
[[Category:Attack]]
[[Category:Handsize attack]]

Revision as of 17:23, 1 July 2022

Berserker
Info
Cost $5
Type(s) Action - Attack
Kingdom card? Yes
Set Hinterlands
Illustrator(s) Julien Delval
Card text
Gain a card costing less than this. Each other player discards down to 3 cards in hand.
When you gain this, if you have an Action in play, play this.

Berserker is an Action-Attack card from Hinterlands (Second Edition). It is a gainer and a handsize attack that can be played immediately when you gain it if you already have another Action card in play.

FAQ

Official FAQ

  • When you gain a Berserker, if you have an Action card in play you play the Berserker; this means it will go into play, and you'll gain a cheaper card and then the other players will discard down to 3 cards in hand.
  • They can still use cards like Moat then.
  • If you gain a Berserker with no Actions in play, however, you don't play it.

Other Rules clarifications

  • If you gain and play this with Innovation, Berserker loses track of itself, so it can't play itself twice.

Strategy

Versions

English versions

Print Digital Text Release Date
Berserker Berserker from Shuffle iT Gain a card costing less than this. Each other player discards down to 3 cards in hand.
When you gain this, if you have an Action in play, play this.
Hinterlands (Second Edition) July 2022

Other language versions

Language Name Print Digital Text Notes
German Berserker German language Berserker from Shuffle iT Nimm eine Karte, die weniger kostet als diese. Jeder Mitspieler legt seine Handkarten bis auf 3 ab.
Wenn du diese Karte nimmst: Falls du eine Aktionskarte im Spiel hast, spiele diese Karte.

Trivia

Official card art.

The art depicts developer Dale Yu. He was previously depicted on Navigator, which was removed.

Preview

Noble Brigand is a fixed Thief, and yet still too weak. Bandit turns out to be the actual fixed Thief.

Berserker is another Attack that attacks right away. But the Attack is more meaningful, and it comes with more stuff.

Secret History

We tested over 26 Berserkers. Man. I don't know the exact count because some variants we tried without me printing them out. Most could attack when gained. Some were Knight-family, some Militia-family. There were several issues that repeatedly came up, that wanted to be addressed: it should be played when gained, not just attack, so that Moats would work against it; it should have no way to wreck an opening $5/$2; the resources should be useful when gained, without stepping on Nomads; the text should fit on the card. And I mean, ideally it should be fun and not wreck the game and all that. 26+ tries, attacks are hard, and the when-gain trigger made it harder.


Cards $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Combos and Counters Trader/Feodum
Other concepts When gain

View all Dominion cards