Cauldron
Cauldron | |
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Info | |
Cost | |
Type(s) | Treasure - Attack |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Garret DeChellis |
Card text | |
+1 Buy The third time you gain an Action this turn, each other player gains a Curse. |
Cauldron is a Treasure-Attack card from Hinterlands (Second Edition). It is a curser that only attacks if you can gain three Action cards on the turn when you play it; and it helpfully provides +Buy to help you get there.
FAQ
Official FAQ
Other Rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
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+1 Buy The third time you gain an Action this turn, each other player gains a Curse. |
Hinterlands (Second Edition) | 2022 |
Other language versions
Language | Name | Digital | Text | Notes |
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Trivia
Preview
Ill-Gotten Gains is a cute concept, but in practice makes for bad experiences. It was hard to even try to make a replacement along the same lines; I don't want games to be about emptying a certain pile that also empties the Curses, plus the Duchies.
Cauldron isn't tied to gaining Cauldrons, so it doesn't empty its own pile, just the Curses, and it's not even great at emptying those. But it's a Silver with a +Buy so it doesn't have to always Curse them. And it ties into the when-gain theme, being better with cards like Border Village.
Cauldron isn't tied to gaining Cauldrons, so it doesn't empty its own pile, just the Curses, and it's not even great at emptying those. But it's a Silver with a +Buy so it doesn't have to always Curse them. And it ties into the when-gain theme, being better with cards like Border Village.