Dominion Campaigns: Seaside Act 2

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Dominion Adventures: Seaside Act 2, subtitled Ports and Beaches, is the second section of the Seaside Adventures on Goko. For some unknown reason, it comes with the purchase of the Seaside: Ships and Sailors card set, which includes AmbassadorAmbassador.jpg, BazaarBazaar.jpg, CaravanCaravan.jpg, CutpurseCutpurse.jpg, EmbargoEmbargo.jpg, Native VillageNative Village.jpg, OutpostOutpost.jpg, Pearl DiverPearl Diver.jpg, SalvagerSalvager.jpg, SmugglersSmugglers.jpg, TreasuryTreasury.jpg, WarehouseWarehouse.jpg, and WharfWharf.jpg.

Contents

Adventure Overview

While searching for riches in far-off lands, you find yourself facing criminals and suspicion.

List of Scenes

Game 1 vs. Serf Frederick

Now that your Kingdom of Vaccara is stable, you decide to take your long-overdue adventure. An approaching merchant caravan gives you the perfect opportunity to venture out, in disguise, to an outpost at the edge of your territory.

Kingdom cards: Adventurer, Caravan, Festival, Library, Mine, Outpost, Remodel, Spy, Workshop, Chapel

Game 2 vs. Serf Celestria

Your caravan crosses Vaccara's border into a vast wilderness. As you reach a native village by a lake, you notice your coin purse is missing! A little cutpurse has been busy, and you give an unsuccessful chase. The other merchants don't seem concerned.

Kingdom cards: Chancellor, Council Room, Cutpurse, Laboratory, Market, Remodel, Smithy, Spy, Throne Room, Native Village

Game 3 vs. Maiden Lia

A wealthy merchant offers freshwater pearls from the lake's best pearl diver in exchange for most of your caravan's goods. He requests that you deliver your materials to his warehouse, further northwest into the hills.

Kingdom cards: Bureaucrat, Gardens, Market, Mine, Spy, Throne Room, Warehouse, Witch, Woodcutter, Pearl Diver

Boss Game 4 vs. Ela

Tonight you celebrate; your caravan is rich! You dance, you sing, you drink; you notice the little cutpurse from the village. You're fairly tipsy, but you try to capture her.

Kingdom cards: Bureaucrat, Caravan, Cutpurse, Militia, Outpost, Pearl Diver, Smithy, Warehouse, Workshop, Native Village

Game 5 vs. Serf Crispin

You drag the little cutpurse to your camp, where she gives back your coppers and tells you her story: her name is Ela, and she lives with a band of smugglers and thieves. You and your companions "adopt" the orphan child and teach her the ways of honest merchants.

Kingdom cards: Bureaucrat, Laboratory, Library, Market, Militia, Outpost, Remodel, Smugglers, Throne Room, Native Village

Game 6 vs. Maiden Ewe

Your caravan travels to a large bazaar in a small town. As you wander through the stalls and merchants, you think you hear townspeople whispering about you, and you feel their unkind gaze.

Kingdom cards: Bazaar, Caravan, Chancellor, Market, Militia, Mine, Pearl Diver, Smithy, Thief, Chapel

Game 7 vs. Squire Winter

You offer a few coins to a town merchant, and he explains the villagers' concerns: the Kingdom of Markden to the southwest levied an embargo on the village because of the smugglers, and they think you're one of them, too.

Kingdom cards: Council Room, Cutpurse, Gardens, Market, Mine, Moneylender, Village, Warehouse, Woodcutter, Embargo

Boss Game 8 vs. Serf Hague and Soldier

Trading goes well, and you amass a good cache of gemstones. A large man with a large sword grabs you and begins to drag you to the back of the bazaar. These townspeople really aren't friendly, are they?

Kingdom cards: Bazaar, Caravan, Cutpurse, Laboratory, Native Village, Outpost, Pearl Diver, Smugglers, Warehouse, Embargo

Game 9 vs. Maiden Joya

You grab what's nearby--some of your gemstones--and throw them in the man's face. You and Ela run outside, towards a small wharf, chased by the large man. Things aren't looking good, especially since your wares and friends are back at the bazaar.

Kingdom cards: Bureaucrat, Caravan, Feast, Festival, Gardens, Militia, Mine, Warehouse, Wharf, Native Village

Game 10 vs. Squire Ronin

You and Ela duck into a vacant-looking building. You find a huge sapphire on the floor and realize that you're in the back storeroom of a treasury -- one that's full of unguarded riches. You explain to Ela that returning it is the right thing to do.

Kingdom cards: Cutpurse, Embargo, Feast, Laboratory, Market, Outpost, Remodel, Spy, Treasury, Chapel

Game 11 vs. Lady Ida

You leave the treasury and find your friends nearby, at the harbor, watching a salvager bring up barrels of ale from a sunken boat. The visiting Markdenian ambassador had ordered a specific ale, but the delivery boat capsized in the harbor.

Kingdom cards: Ambassador, Bazaar, Library, Market, Moneylender, Salvager, Smugglers, Thief, Witch, Cellar

Boss Game 12 vs. Jewel Owner and Soldier

As you and your group prepare to leave town, some guards accuse you of stealing from the treasury, but you avow your innocence. Ela secretly shows you the sapphire you had found on the floor. She stole it! You quickly hide it behind some barrels as they frisk Ela, then you.

Kingdom cards: Bazaar, Cutpurse, Native Village, Outpost, Salvager, Smugglers, Treasury, Warehouse, Wharf, Embargo

Game 13 vs. Squire Solomon

Satisfied of your innocence, the guards let you go. You leave the sapphire in its hiding place, much to Ela's dismay, and join your friends for the next leg of your journey.

Kingdom cards: Bazaar, Bureaucrat, Gardens, Moneylender, Outpost, Remodel, Smugglers, Throne Room, Wharf, Pearl Diver

Game 14 vs. Lady Florence

You are starting to become homesick, but parenting Ela is a pleasant distraction. Should you make her "adoption" official? As you drift to sleep by the campfire, you notice a storm approaching.

Kingdom cards: Adventurer, Ambassador, Bazaar, Caravan, Embargo, Laboratory, Market, Spy, Treasury, Chapel

Game 15 vs. Gentleman Charles

The storm is fierce, but the shelter of the next town is still across one last river. As you and Ela wade through the cold water, a small box bobs past. You open it and are shocked to see it filled with large blue sapphires. Someone shouts at you from the nearby riverbank.

Kingdom cards: Cutpurse, Laboratory, Mine, Moneylender, Remodel, Salvager, Treasury, Warehouse, Workshop, Native Village

Boss Game 16 vs. Ricker, Gentleman Vilin, and Squire Ronin

Four armed men order you to turn over the sapphires. "Ela?" one of them asks. This must be the smuggling gang that held her! With this distraction, you're able to grab one man's sword and prepare for a fight.

Kingdom cards: Ambassador, Bureaucrat, Cutpurse, Mine, Pearl Diver, Smugglers, Treasury, Village, Wharf, Embargo

Game 17 vs. Lady Kateryn

The fight is bloody and quick. You dispatch three; valiant Ela trounces one. Your friends arrive, and a search of the gang's belongings reveals a journal--one detailing their secret hideout at Skull Mountain.

Kingdom cards: Bazaar, Caravan, Chancellor, Cutpurse, Outpost, Thief, Treasury, Warehouse, Workshop, Pearl Diver

Game 18 vs. Gentleman Drake

In town, you ask the locals about Skull Mountain. They find the smugglers' bodies and verify your story. You and your friends are heroes! Yes, the smugglers have been oppressing the villagers for years, hoarding the stolen gold at Skull Mountain.

Kingdom cards: Bazaar, Caravan, Market, Mine, Salvager, Smithy, Throne Room, Warehouse, Wharf, Embargo

Game 19 vs. Gentleman Alvar

You, Ela, and only a few of your friends make the dangerous journey to Skull Mountain. As you enter the smugglers' cave, you trigger a booby trap! A swinging axe nearly takes your head. You tell your friends to wait at the entrance with Ela; you'll go alone into the darkness.

Kingdom cards: Adventurer, Council Room, Laboratory, Outpost, Smugglers, Treasury, Village, Warehouse, Workshop, Ambassador

Boss Game 20 vs. Ela, Ricker, and Soldier

You use your sword to jam another trap's gears. You see...it's the man from the inn brawl when you were searching for Tiny's dognapper--the man whose nose you bloodied! If I can defeat this smuggler chief, Ela can make Vaccara her home!

Kingdom cards: Ambassador, Bazaar, Caravan, Cutpurse, Native Village, Pearl Diver, Salvager, Treasury, Wharf, Embargo

Epilogue

You reach for your last bag of sapphires and aim for his sore nose. Bullseye--or more appropriately, shark's nose! His most vulnerable spot took the hit, and he went down for the count. You and your friends drag the smuggler chief back to town, and the residents gratefully accept their new prisoner. [player name] is going home to Vaccara!

Trivia

Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
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