Triggered effects
From DominionStrategy Wiki
There are several cards that trigger effects at times other than when they get played.
Contents |
Buying
When you buy this
- Farmland: Trash a card from your hand. Gain a card costing exactly more than the trashed card.
- Mint: Trash all Treasures you have in play.
- Noble Brigand: Each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.
While this is in play, when you buy a card
- Goons: +1
- Hoard: When you buy a Victory card, gain a Gold.
- Haggler: Gain a card costing less than it that is not a Victory card.
- Talisman: When you buy a card costing or less that is not a Victory card, gain a copy of it.
In games using this, when you buy a card
- Embargo: Gain a Curse card per Embargo token on that pile.
- Hovel: When you buy a Victory card, you may trash this from your hand.
When you would buy a card
- Contraband: You can't buy [the card your opponent designates] this turn.
- Grand Market: You can't buy this if you have Copper in play.
Gaining
When you gain this
- Border Village: Gain a card costing less than this.
- Cache: Gain two Coppers.
- Death Cart: Gain 2 Ruins.
- Embassy: Each other player gains a Silver.
- Ill-Gotten Gains: Each other player gains a Curse.
- Inn: Look through your discard pile, reveal any number of Action cards from it, and shuffle them into your deck.
- Mandarin: Put all Treasures you have in play on top of your deck in any order.
When you gain a card
If this is in your hand
- Watchtower: You may reveal this from your hand and either trash that card, or put it on top of your deck.
While this is in play
- Royal Seal: You may put that card on top of your deck.
In games using this
- Duchess: When you gain a Duchy, you may gain a Duchess.
When another player gains a card
- Fool's Gold: When another player gains a Province, you may trash this from your hand, gain a Gold, putting it on your deck.
When you would gain a card
- Trader: You may reveal this from your hand and instead gain a silver.
When another player would gain a card
- Possession: You gain it instead.
When you would gain this
- Nomad Camp: [Gain it and] put it on top of your deck.
- although the card text says "when you gain this", the actual effect is more consistent with a "would-gain" timing
Discarding
When you discard this other than during a Clean-up phase
- Tunnel: You may reveal it and gain a Gold.
When you discard this from play
- Alchemist: You may put this on top of your deck if you have a Potion in play.
- Herbalist: You may put one of your Treasures from play on top of your deck.
- Hermit: If you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
- Treasury: If you didn't buy a Victory card this turn, you may put this on top of your deck.
While this in play, when you would discard this from play
- Walled Village: At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
While this in play, when you would discard a card from play
- Scheme: At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
Trashing
When you trash this
- Catacombs: Gain a cheaper card.
- Cultist: +3 cards.
- Feodum: Gain 3 Silvers.
- Fortress: Put it into your hand.
- Hunting Grounds: Gain a Duchy or 3 Estates.
- Overgrown Estate: +1 Card.
- Rats: +1 Card.
- Squire: Gain an Attack card.
When you trash a card
- Market Square: You may discard this from your hand and gain a Gold.
When you would trash a card
- Possession: The card is set aside and returned to the discard pile at end of turn.
Attacking
When another player plays an Attack card
- Beggar: You may discard this to gain 2 Silvers, putting one on top of your deck.
- Horse Traders: You may set this aside from your hand, then at the start of your next turn, +1 Card and return this to your hand.
- Moat: You may reveal this from your hand and are unaffected by that Attack.
- Lighthouse: While this is in play, the attack doesn't affect you.
- Secret Chamber: You may reveal this from your hand, +2 cards, then put 2 cards from your hand on top of your deck.
When you play another Attack card with this in play
Duration
At the start of your next turn
- Caravan: +1 card.
- Fishing Village: +1 Action, +.
- Haven: Put the set aside card into your hand.
- Horse Traders: +1 Card and return this to your hand.
- Merchant Ship: +.
- Tactician: +5 Cards, +1 Buy, and +1 Action.
- Wharf: +2 Cards, +1 Buy.