Collision
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== Preventing collisions == | == Preventing collisions == | ||
− | When buying cards, care must be taken to avoid overloading your deck with too many terminal Action cards, as this will increase the likelihood of a collision. Cards that can give [[Village (card category)|multiple actions]] are essential to preventing a terminal collision by allowing you to play both Action cards in one turn. If no such cards are available, you may have to buy terminal Action cards sparingly and opt for a [[Big Money]] strategy. | + | When buying cards, care must be taken to avoid overloading your deck with too many terminal Action cards, as this will increase the likelihood of a collision. Cards that can give [[Village (card category)|multiple actions]] are essential to preventing a terminal collision by allowing you to play both Action cards in one turn. If no such cards are available, you may have to buy terminal Action cards sparingly and opt for a [[Big Money]] strategy or a [[Engine#Non-terminal_Draw_Engine|Non-terminal Draw Engine]]. |
== Dealing with collisions == | == Dealing with collisions == |
Revision as of 20:29, 23 February 2015
A terminal collision occurs when you draw two or more terminal Action cards into your hand without enough actions to play them both. One of the two Action cards is essentially a dead card, reducing your effective hand size. This is particularly bad when two powerful cards are drawn together, as one of the cards will have to wait for another reshuffle before it can be used.
Preventing collisions
When buying cards, care must be taken to avoid overloading your deck with too many terminal Action cards, as this will increase the likelihood of a collision. Cards that can give multiple actions are essential to preventing a terminal collision by allowing you to play both Action cards in one turn. If no such cards are available, you may have to buy terminal Action cards sparingly and opt for a Big Money strategy or a Non-terminal Draw Engine.
Dealing with collisions
Sometimes, despite your best efforts, collisions are unavoidable. The simplest way to deal with them is to play the most beneficial Action card and let the other go dead. However, there are many preferable ways to salvage a hand with a terminal collision.
- Haven can be used to move one of the terminal Action cards to your next hand, thereby avoiding the collision (at least for the current hand).
- Cards that allow you to put a card on top of your deck (like Courtyard, Mandarin, or Count) allow you to save one of the terminal Action cards for next turn.
- If one of the terminal Actions cards is no longer needed, it can be used as fodder for trash for benefit cards. Cards like Apprentice and Salvager benefit from trashing high-cost cards.
- Discard for benefit cards, like Vault or Cellar, allow you to get some value from the dead card by discarding if for or cards.
- Buy a village. A terminal collision is often a sign of an unbalanced strategy. If a village is in the Kingdom, this is often a sign to buy one. Unfortunately, there are not always villages available.
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