Cycling
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'''Cycling''' is going through your deck fast, causing frequent reshuffles. Fast cycling, such as with {{Card|Chancellor}}, lets you get to your newly-bought cards immediately; when your cycling is slowed down, such as by an opponent's {{Card|Ghost Ship}}, you can spend a very long time without seeing your new cards. | '''Cycling''' is going through your deck fast, causing frequent reshuffles. Fast cycling, such as with {{Card|Chancellor}}, lets you get to your newly-bought cards immediately; when your cycling is slowed down, such as by an opponent's {{Card|Ghost Ship}}, you can spend a very long time without seeing your new cards. | ||
− | * [[Engine]] | + | * [[Engine|Engines]] always have fast cycling |
* Cards which draw a lot of cards, such as {{Card|Embassy}} or {{Card|Envoy}} cause fast cycling | * Cards which draw a lot of cards, such as {{Card|Embassy}} or {{Card|Envoy}} cause fast cycling | ||
* {{Card|Cellar}}, {{Card|Warehouse}}, and {{Card|Storeroom}} allow you to cycle a lot of cards but don't increase your handsize | * {{Card|Cellar}}, {{Card|Warehouse}}, and {{Card|Storeroom}} allow you to cycle a lot of cards but don't increase your handsize |
Revision as of 06:20, 25 April 2015
Cycling is going through your deck fast, causing frequent reshuffles. Fast cycling, such as with Chancellor, lets you get to your newly-bought cards immediately; when your cycling is slowed down, such as by an opponent's Ghost Ship, you can spend a very long time without seeing your new cards.
- Engines always have fast cycling
- Cards which draw a lot of cards, such as Embassy or Envoy cause fast cycling
- Cellar, Warehouse, and Storeroom allow you to cycle a lot of cards but don't increase your handsize
An article on cycling from the blog.
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