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===Secret History===
 
===Secret History===
 
{{Quote
 
{{Quote
  |Text=
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  |Text=Back when the main set had [[Confusion]]—a blank card—and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like {{Card|Curse}}. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.<br>
Back when, the main set had [[Confusion]]—a blank card—and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like {{Card|Curse}}. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.<br>
+
 
<br>
 
<br>
 
I needed a rule for putting out the pile, and so put "[[Looter]]" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for {{Card|Contraband}} we know that that's what you'd be buying (and you can't). This means you have to carefully deal them out in turn order and well that was as good as it got.
 
I needed a rule for putting out the pile, and so put "[[Looter]]" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for {{Card|Contraband}} we know that that's what you'd be buying (and you can't). This means you have to carefully deal them out in turn order and well that was as good as it got.
 
  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]
 +
}}
 +
==DYK==
 +
[[File:Raze.jpg|100px|right]]
 +
{{Quote
 +
|Text=For a while we tried a card in the {{Card|Apprentice}} / {{Card|Salvager}} family that gave you a mix of +1's of your choice for trashing a card. It was cwazy, today's word of the day. I dropped +Cards from it and it was still cwazy. We kept giving it chances but I also tried some alternatives. '''[[Raze]]''' copied the earlier {{Card|Disciple}} but based on the size of the trashed card. The mix of +1's thing let you trash itself, so I put that on Raze, and I liked everything about Raze so it got the slot.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
}}
 
}}

Revision as of 11:27, 17 October 2015

This is a page for making test edits.

Contents

General Strategy Article

Because they give minor benefits and don't give negative points, Ruins are not as harmful as CursesCurse.jpg, and Looters are thus not as good as Cursers. Cards like Scrying PoolScrying Pool.jpg, TransmuteTransmute.jpg, and VineyardVineyard.jpg, which care about Action cards, can actually make use of them. ProcessionProcession.jpg can also be used as a Ruins-trasher. See here for a quite comprehensive comparison between Ruins and Curses.

Synergies/Combos

Antisynergies

Card Articles

Survivors

Official FAQ

Other Rules clarifications

  • If you do not have 2 cards in your deck, look at what you can and then shuffle your discard pile to make a new deck. If you still don't have 2 cards to look at just reveal what you can.

Strategy Article

Survivors is an Action-Ruins from Dark Ages. It is typically given out by Looters, but can be bought if it is the top card of the Ruins pile. When played, it lets you look at the top two cards of your deck and gives you the opportunity to discard them. It gives you a little bit of filtering and looks at the top of your deck, and so combos with Scrying PoolScrying Pool.jpg, MysticMystic.jpg, and Wishing WellWishing Well.jpg, just a bit. It's probably more useful in junked-up decks... such as those filled with Ruins.

Synergies/Combos

Trivia

In Other Languages

Abandoned Mine Ruined Library Ruined Market Ruined Village Survivors
Dutch Verlaten Mijn Ingestorte Bibliotheek Verwoeste Markt Vernield Dorp Overlevenden
Finnish Raunioitunut kaivos Raunioitunut kirjasto Raunioitunut tori Raunioitunut kylä Eloonjääneet
French Mine abandonnée Bibliothèque en ruines Marché en ruines Ville en ruines Rescapés
German Verlassene Mine Zerstörte Bibliothek Zerstörter Markt Zerstörtes Dorf Überlebende
Japanese 廃坑 (pron. haikō) 図書館跡地 (pron. toshokan atochi) 市場跡地 (pron. ichiba atochi) 廃村 (pron. haison) 生存者 (pron. seizon-sha)
Korean 폐광 (pron. pyegwang) 폐허가 된 도서관* 폐허가 된 시장** 폐허가 된 마을*** 생존자 (pron. saengjonja)
Spanish Mina Abandonada Biblioteca en Ruinas Mercado en Ruinas Pueblo en Ruinas Supervivientes

*pron. pyeheoga doen doseogwan. **pron. pyeheoga doen sijang. ***pron. pyeheoga doen ma-eul.
Literal translations can be found on the individual card pages.

Art

Abandoned Mine.
Ruined Library.
Ruined Market.
Ruined Village.
Survivors.

Secret History

Back when the main set had Confusion—a blank card—and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like CurseCurse.jpg. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.


I needed a rule for putting out the pile, and so put "Looter" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for ContrabandContraband.jpg we know that that's what you'd be buying (and you can't). This means you have to carefully deal them out in turn order and well that was as good as it got.

DYK

Raze.jpg
For a while we tried a card in the ApprenticeApprentice.jpg / SalvagerSalvager.jpg family that gave you a mix of +1's of your choice for trashing a card. It was cwazy, today's word of the day. I dropped +Cards from it and it was still cwazy. We kept giving it chances but I also tried some alternatives. Raze copied the earlier DiscipleDisciple.jpg but based on the size of the trashed card. The mix of +1's thing let you trash itself, so I put that on Raze, and I liked everything about Raze so it got the slot.
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