Synergy
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Werothegreat (Talk | contribs) (Created page with "'''Synergy''' describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to w...") |
(removing links to removed ill-advised combos and counters) |
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− | '''Synergy''' describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone | + | '''Synergy''' describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone (as with [[combo]]s). The [[Split pile|split pile]] cards in [[Empires]] are designed to synergise with each other. |
− | == | + | == Split pile synergies == |
− | * | + | * {{Card|Encampment}}/{{Card|Plunder}} |
− | * | + | * {{Card|Patrician}}/{{Card|Emporium}} |
− | * | + | * {{Card|Settlers}}/{{Card|Bustling Village}} |
− | * | + | * {{Card|Castles}} |
− | * | + | * {{Card|Catapult}}/{{Card|Rocks}} |
+ | * {{Card|Gladiator}}/{{Card|Fortune}} | ||
{{Navbox Strategy}} | {{Navbox Strategy}} | ||
+ | [[Category:Strategic concepts]] |
Latest revision as of 07:56, 3 March 2022
Synergy describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone (as with combos). The split pile cards in Empires are designed to synergise with each other.
[edit] Split pile synergies
- Encampment/Plunder
- Patrician/Emporium
- Settlers/Bustling Village
- Castles
- Catapult/Rocks
- Gladiator/Fortune