Synergy
From DominionStrategy Wiki
(Difference between revisions)
Dirkdebeule (Talk | contribs) |
(removing links to removed ill-advised combos and counters) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | '''Synergy''' describes any time two or more cards make effective use of each other's abilities | + | '''Synergy''' describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone (as with [[combo]]s). The [[Split pile|split pile]] cards in [[Empires]] are designed to synergise with each other. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== Split pile synergies == | == Split pile synergies == | ||
Line 17: | Line 10: | ||
{{Navbox Strategy}} | {{Navbox Strategy}} | ||
+ | [[Category:Strategic concepts]] |
Latest revision as of 07:56, 3 March 2022
Synergy describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone (as with combos). The split pile cards in Empires are designed to synergise with each other.
[edit] Split pile synergies
- Encampment/Plunder
- Patrician/Emporium
- Settlers/Bustling Village
- Castles
- Catapult/Rocks
- Gladiator/Fortune