Synergy
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'''Synergy''' describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone (as with [[combo]]s). The [[Split pile|split pile]] cards in [[Empires]] are designed to synergise with each other. | '''Synergy''' describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone (as with [[combo]]s). The [[Split pile|split pile]] cards in [[Empires]] are designed to synergise with each other. | ||
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== Split pile synergies == | == Split pile synergies == |
Latest revision as of 07:56, 3 March 2022
Synergy describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone (as with combos). The split pile cards in Empires are designed to synergise with each other.
[edit] Split pile synergies
- Encampment/Plunder
- Patrician/Emporium
- Settlers/Bustling Village
- Castles
- Catapult/Rocks
- Gladiator/Fortune