Terminal silver

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"'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that provide +{{coin|2}} and do not draw cards when played—i.e., they have the same effect on your buying power as {{Card|Silver}} does. Most terminal silvers have another benefit in addition to the {{coin|2}} and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are [[Attack]]s, with the +{{coin|2}} allowing the cards to benefit your current turn as well as harm your opponents.
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"'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that provide +{{Cost|2}} and do not draw cards when played—i.e., they have the same effect on your buying power as {{Card|Silver}} does. Most terminal silvers have another benefit in addition to the {{Cost|2}} and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are [[Attack]]s, with the +{{Cost|2}} allowing the cards to benefit your current turn as well as harm your opponents.
  
Similarly, terminal Actions that provide +{{coin|1}}, +{{coin|3}}, or +{{coin|5}} may sometimes be referred to as "terminal [[copper]]", "terminal [[gold]]", and "terminal [[platinum]]", respectively.
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Similarly, terminal Actions that provide +{{Cost|1}}, +{{Cost|3}}, or +{{Cost|5}} may sometimes be referred to as "terminal [[copper]]", "terminal [[gold]]", and "terminal [[platinum]]", respectively.
  
=={{coin|3}} and {{coin|4}} terminal silvers==
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=={{Cost|3}} and {{Cost|4}} terminal silvers==
  
 
These cards compete the most directly with Silver.
 
These cards compete the most directly with Silver.
  
 
* [[Dominion]]: {{Card|Chancellor}}, {{Card|Woodcutter}}, {{Card|Militia}}
 
* [[Dominion]]: {{Card|Chancellor}}, {{Card|Woodcutter}}, {{Card|Militia}}
** {{Card|Moneylender}} gives +{{coin|3}} but trashes a {{Card|Copper}}, so in effect it is a terminal silver: you have {{coin|2}} more than if you hadn't played it.
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** {{Card|Moneylender}} gives +{{Cost|3}} but trashes a {{Card|Copper}}, so in effect it is a terminal silver: you have {{Cost|2}} more than if you hadn't played it.
 
* [[Intrigue]]: {{Card|Swindler}}
 
* [[Intrigue]]: {{Card|Swindler}}
** {{Card|Steward}} and {{Card|Conspirator}} are terminal silvers sometimes but not always. {{Card|Bridge}} gives +{{coin|1}} and lowers prices by {{coin|1}}, so if you only use one buy Bridge acts as a terminal silver.
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** {{Card|Steward}} and {{Card|Conspirator}} are terminal silvers sometimes but not always. {{Card|Bridge}} gives +{{Cost|1}} and lowers prices by {{Cost|1}}, so if you only use one buy Bridge acts as a terminal silver.
 
* [[Seaside]]: {{Card|Cutpurse}}, {{Card|Navigator}}
 
* [[Seaside]]: {{Card|Cutpurse}}, {{Card|Navigator}}
 
* [[Prosperity]]: {{Card|Monument}}
 
* [[Prosperity]]: {{Card|Monument}}
 
* [[Hinterlands]]: {{Card|Nomad Camp}}
 
* [[Hinterlands]]: {{Card|Nomad Camp}}
** {{Card|Spice Merchant}} can give terminal +{{coin|2}} but trashes a [[Treasure]], so it rarely actually increases your buying power by {{coin|2}}.
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** {{Card|Spice Merchant}} can give terminal +{{Cost|2}} but trashes a [[Treasure]], so it rarely actually increases your buying power by {{Cost|2}}.
 
* [[Dark Ages]]: {{Card|Scavenger}}
 
* [[Dark Ages]]: {{Card|Scavenger}}
  
=={{coin|2}} terminal silvers==
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=={{Cost|2}} terminal silvers==
  
These cards can be useful in that they give you a weak or temporary source of {{coin|2}} that you can buy when you can't afford Silver itself.
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These cards can be useful in that they give you a weak or temporary source of {{Cost|2}} that you can buy when you can't afford Silver itself.
  
 
* Seaside: {{Card|Embargo}}
 
* Seaside: {{Card|Embargo}}
 
* Hinterlands: {{Card|Duchess}}
 
* Hinterlands: {{Card|Duchess}}
  
=={{coin|5}} and {{coin|6}} terminal silvers==
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=={{Cost|5}} and {{Cost|6}} terminal silvers==
  
These cards have more powerful effects and are not usually in direct competition with Silver; but the +{{coin|2}} still functions to make them more balanced and worth the higher cost. Most of them are Attacks.
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These cards have more powerful effects and are not usually in direct competition with Silver; but the +{{Cost|2}} still functions to make them more balanced and worth the higher cost. Most of them are Attacks.
  
 
* Seaside: {{Card|Merchant Ship}}
 
* Seaside: {{Card|Merchant Ship}}
 
* Prosperity: {{Card|Mountebank}}, {{Card|Goons}}
 
* Prosperity: {{Card|Mountebank}}, {{Card|Goons}}
 
* [[Cornucopia]]: {{Card|Jester}}
 
* [[Cornucopia]]: {{Card|Jester}}
** {{Card|Trusty Steed}}, a [[Prize]], can (like {{Card|Steward}}) optionally function as a terminal silver. {{Card|Princess}} lowers prices by {{coin|2}}, so if you don't use multiple buys, it acts as a terminal silver.
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** {{Card|Trusty Steed}}, a [[Prize]], can (like {{Card|Steward}}) optionally function as a terminal silver. {{Card|Princess}} lowers prices by {{Cost|2}}, so if you don't use multiple buys, it acts as a terminal silver.
 
* Hinterlands: {{Card|Haggler}}
 
* Hinterlands: {{Card|Haggler}}
 
* Dark Ages: {{Card|Dame Sylvia}}, {{Card|Rogue}}
 
* Dark Ages: {{Card|Dame Sylvia}}, {{Card|Rogue}}
  
{{Card|Tribute}}, from [[Intrigue]], is not usually considered a terminal silver; it ''can'' give terminal +{{coin|2}}, but the player has little to no control over whether it will, and it will usually either give more money than {{coin|2}}, draw cards, or be non-terminal.
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{{Card|Tribute}}, from [[Intrigue]], is not usually considered a terminal silver; it ''can'' give terminal +{{Cost|2}}, but the player has little to no control over whether it will, and it will usually either give more money than {{Cost|2}}, draw cards, or be non-terminal.

Revision as of 04:38, 8 November 2012

"Terminal silver" is an informal term for terminal Action cards that provide +$2 and do not draw cards when played—i.e., they have the same effect on your buying power as SilverSilver.jpg does. Most terminal silvers have another benefit in addition to the $2 and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are Attacks, with the +$2 allowing the cards to benefit your current turn as well as harm your opponents.

Similarly, terminal Actions that provide +$1, +$3, or +$5 may sometimes be referred to as "terminal copper", "terminal gold", and "terminal platinum", respectively.

$3 and $4 terminal silvers

These cards compete the most directly with Silver.

$2 terminal silvers

These cards can be useful in that they give you a weak or temporary source of $2 that you can buy when you can't afford Silver itself.

$5 and $6 terminal silvers

These cards have more powerful effects and are not usually in direct competition with Silver; but the +$2 still functions to make them more balanced and worth the higher cost. Most of them are Attacks.

TributeTribute.jpg, from Intrigue, is not usually considered a terminal silver; it can give terminal +$2, but the player has little to no control over whether it will, and it will usually either give more money than $2, draw cards, or be non-terminal.

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