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|type1 = Action
|type1 = Action
|kingdom = No
|kingdom = No
|illustrator = Claus Stefan
|illustrator = Claus Stephan
|text = '''+2 Actions'''<br>Return this to the Madman pile. If you do, '''+1 Card''' per card in your hand.<br>(This is not in the Supply.)
|text = '''+2 Actions'''<br>Return this to the Madman pile. If you do, '''+1 Card''' per card in your hand.<br>(This is not in the Supply.)
}}
}}

Latest revision as of 03:25, 21 September 2024

Madman
Info
Cost $0*
Type(s) Action
Kingdom card? No
Set Dark Ages
Illustrator(s) Claus Stephan
Card text
+2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand.
(This is not in the Supply.)

Madman is a one-shot Action card from Dark Ages. You can only get it by playing a Hermit, and you return it to the Madman pile as soon as you use it once.

FAQ

Official FAQ

  • This card is not in the Supply; it can only be obtained via Hermit.
  • When you play it, you get +2 Actions, return it to the Madman pile if you can (this is not optional), and if you did return it, you draw a card per card in your hand.
  • For example if you had three cards in hand after playing Madman, you would draw three cards.
  • Normally nothing will prevent you from returning Madman to the Madman pile, but you may fail to due to playing Madman twice via cards like Throne Room.
  • So, for example, if you Procession a Madman, you will get +2 Actions, return Madman to the Madman pile, draw a card per card in your hand, get another +2 Actions, fail to return Madman and so not draw cards the second time, fail to trash Madman, and then gain an Action card costing exactly $1 if you can.

Other Rules clarifications

  • Since Madman is not in the Supply, the Madman pile being empty does NOT count towards the three-pile end-game condition.

Strategy

Refer to the Hermit strategy section.

Versions

English versions

Print Digital Text Notes Release Date
Madman Madman from Goko/Making Fun +2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand.
(This is not in the Supply.)
Dark Ages August 2012
Madman Madman from Shuffle iT +2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand.

(This is not in the Supply.)

Digital version may have a cost of $0 rather than $0*. Dark Ages (2017 printing) September 2017

Other language versions

Language Name Print Digital Text Notes
Czech Šílenec Czech language Madman +2 akce
Vrať tuto kartu do balíčku karet Šílenců. Pokud tak učiníš, +1 karta za každou kartu, kterou máš v ruce.
(Nepatři do společné zásoby.)
(2016)
Dutch Krankzinnige +2 Acties
Leg deze kaart op de stapel
krankzinnigekaarten. Doe
je dat: +1 Kaart per kaart in je hand.
(Deze kaarten zijn geen onderdeel
van de voorraad.)
(2012)
Finnish Kylähullu (lit. village idiot)
French Fou
German Verrückter German language Madman 2012 by HiG +2 Aktionen
Lege diese Karte zurück auf den Verrückten-Stapel.
Wenn du das machst: +1 Karte pro Karte, die du auf der Hand hast.
(Der Verrückten-Stapel ist nicht Teil des Vorrats.)
(2012)
Verrückter German language Madman 2019 by ASS German language Madman from Shuffle iT +2 Aktionen
Lege diese Karte zurück auf den Verrückten-Stapel.
Wenn du das tust:
+1 Karte für jede deiner Handkarten.
(Diese Karte gehört nicht zum Vorrat.)
(Nachdruck 2019)
Japanese 狂人
(pron. kyōjin)
+2 アクション
これを狂人の山に戻す。戻した場合、手札と同じ枚数のカードを引く。
(このカードはサプライに置かない。)
Korean 미치광이 (pron. michigwang-i, lit. lunatic)
Russian Безумец (pron. byezumyets)
Spanish Loco Spanish language Madman

+2 Acciones

Devuelve esta carta al montón de Locos. Si lo haces, +1 Carta por cada carta que tengas en la mano.
(Este montón no está en el Suministro).
(2014)

Trivia

Official card art.

Secret History

I tried the bottom [of Hermit] on another card that didn't survive, then put it here. Originally I thought I would have several cards that upgraded into specific non-supply cards, but each one both requires 10 extra cards to handle it, and gives me a card with a ton of text on it. So there are only two. The premise originally came from thinking about Pirate Ship, at a point when it was too late to change it. I realized that I could have made it that Pirate Ship either attacked or upgraded, and it upgraded into a Retired Pirate that made money. This change wouldn't have addressed any problems, it was just a cute thing I could have done, if I'd thought of it in time and had been willing to give up a card slot for it. So after that I planned on one day doing such cards. "If you didn't buy anything" was an obvious simple trigger, and a nice fit for a Hermit. If he doesn't go into town often enough, he goes mad.


Madman started as an Intrigue card for $5. At first it was +2 Actions, +3 Cards, trash this; then I moved it to the large version of Alchemy, which at the time was planning on having a hand-related sub-theme, and changed it from +3 Cards to doubling your hand size, because hey, that's cool. Then of course I moved it to Cornucopia when Alchemy ended up being small and Cornucopia took on the hand theme. Then Cornucopia lost that theme, but this card left first; it was too strong. What would happen was Bill Barksdale would be losing, and moaning about it, and he'd buy a Madman, because what other chance did he have, ugh, ugh, ugh. And then he'd buy two more. And he'd have a turn where he played all three and drew his deck and bought out the Provinces. It seemed like a card still worth doing; it just had to be harder to get them. And so it is.

Madman originally was trashed. I switched it to going back to the pile as part of my ruthless weeding out of the Graverobber / Madman combo.


Cards $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter

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