Blue dog rule
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[[Image:Trader.jpg|thumb|right|200px|[[Trader]], the card that most often invokes this rule.]] | [[Image:Trader.jpg|thumb|right|200px|[[Trader]], the card that most often invokes this rule.]] | ||
− | The "'''blue dog rule'''" is a ruling by [[Donald X]] on what to do when an ability has an effect either | + | The "'''blue dog rule'''" is a ruling by [[Donald X]] on what to do when an ability has an effect either based on a card it's gaining, but the card to-be-gained is never actually gained for one reason or another. In this case, the ability has no effect, since it did not gain a card. |
The archetypal example of this rule is the interaction between {{Card|Ironworks}} and {{Card|Trader}}. If you would gain a card with Ironworks, and then reveal Trader to gain a {{Card|Silver}} instead, you never actually gained anything with Ironworks, so Ironworks fails to give a bonus effect based on the type of the card gained. | The archetypal example of this rule is the interaction between {{Card|Ironworks}} and {{Card|Trader}}. If you would gain a card with Ironworks, and then reveal Trader to gain a {{Card|Silver}} instead, you never actually gained anything with Ironworks, so Ironworks fails to give a bonus effect based on the type of the card gained. | ||
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It is called the "blue dog" rule because when [[Hinterlands]] was first released, Donald X posted a bizarre anecdote about walking a blue dog to try to explain the interaction. | It is called the "blue dog" rule because when [[Hinterlands]] was first released, Donald X posted a bizarre anecdote about walking a blue dog to try to explain the interaction. | ||
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If a chosen Supply pile is empty, this also hinders gaining. | If a chosen Supply pile is empty, this also hinders gaining. | ||
=== Gain-effect cards === | === Gain-effect cards === | ||
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* {{Card|Ironworks}} | * {{Card|Ironworks}} | ||
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* {{Card|Horn of Plenty}} | * {{Card|Horn of Plenty}} | ||
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* {{Card|Messenger}} | * {{Card|Messenger}} | ||
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* {{Event|Seaway}} | * {{Event|Seaway}} | ||
* {{Event|Summon}} | * {{Event|Summon}} |
Revision as of 15:30, 1 March 2016
The "blue dog rule" is a ruling by Donald X on what to do when an ability has an effect either based on a card it's gaining, but the card to-be-gained is never actually gained for one reason or another. In this case, the ability has no effect, since it did not gain a card.
The archetypal example of this rule is the interaction between Ironworks and Trader. If you would gain a card with Ironworks, and then reveal Trader to gain a Silver instead, you never actually gained anything with Ironworks, so Ironworks fails to give a bonus effect based on the type of the card gained.
It is called the "blue dog" rule because when Hinterlands was first released, Donald X posted a bizarre anecdote about walking a blue dog to try to explain the interaction.
Contents |
List of cards that can invoke the Blue dog rule
Gaining-hinderers
If a chosen Supply pile is empty, this also hinders gaining.
Gain-effect cards
Trivia
Donald X.'s original quote:
While the quote provided the name for the ruling, afterward Donald X. changed his position on how the interaction should work to how it stands today.