Combo: Workshop and Gardens

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Workshop / Gardens
Workshop.jpg Gardens.jpg
Info
Set(s) Base
Type Rush

WorkshopWorkshop.jpg and GardensGardens.jpg is one of the earliest combos discovered for Dominion. Workshop's gaining ensures one can gain a Gardens every time Workshop is in hand, in addition to one's buy this turn, and continues gaining to pump up the VP of Gardens.

While Workshop is a decent Gardens enabler, particularly within the Base set, later expansions have provided much better combos using similar cards. IronworksIronworks.jpg in particular stands out as it gives a bonus for each card gained, and can non-terminally empty its own pile.

Article

This combo is fairly simple - open Workshop/Silver or Workshop/Workshop, and whenever you have a Workshop in hand, gain a Gardens with it until the Gardens pile is gone, then switch any other pile. This a rush strategy, so your goal is to empty three piles - most often Gardens, Workshops, and EstatesEstate.jpg. The Workshops allow you to keep gaining moderately-costed cards even when your deck becomes mostly Victory cards.

The Ironworks version of this tends to be quicker - gaining Victory cards draws you another card, which can boost your buy for the turn, and Ironworks can't collide (unlike Workshop) - the first Ironworks in your hand gain Actions, and the final one can gain a Victory card.


Dominion Card Combos
Apprentice/Market SquareBeggar/GardensBlack Market/TacticianBishop/FortressCapital/HerbalistCapital/MandarinCounting House/Travelling FairDonate/Market SquareGolden deckHermit/Market SquareLurker/Hunting GroundsMasquerade pinMasterpiece/FeodumNative Village/BridgeProcession/FortressRoyal Carriage/BridgeTrader/FeodumWorkshop/Gardens
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