Knight

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* [[Dame Josephine]] is also a [[Victory]] card, worth 2 {{VP}} at the end of the game. The Knight pile is not a Victory pile though, and does not get a counter for [[Trade Route]] (from [[Prosperity]]) even if Dame Josephine starts on top.
 
* [[Dame Josephine]] is also a [[Victory]] card, worth 2 {{VP}} at the end of the game. The Knight pile is not a Victory pile though, and does not get a counter for [[Trade Route]] (from [[Prosperity]]) even if Dame Josephine starts on top.
 
* If you choose to use the Knights with [[Black Market]] (a [[Promo|promotional card]]), put a Knight directly into the Black Market deck, rather than using the randomizer card.  
 
* If you choose to use the Knights with [[Black Market]] (a [[Promo|promotional card]]), put a Knight directly into the Black Market deck, rather than using the randomizer card.  
* Sir Martin only costs{{coin|4}}, though the other Knights all cost {{coin|5}}.
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* Sir Martin only costs {{coin|4}}, though the other Knights all cost {{coin|5}}.

Revision as of 18:18, 5 November 2012

This article/section needs cleanup. Reason: Missing cardbox with randomizer in it, missing normal card article structure


Knights are a type of Kingdom card from the Dark Ages expansion. There are 10 differently-named unique Knights with a single randomizer card; when Knights are selected as a Kingdom card for a game, they are shuffled into a single supply pile, of which only the top card can be seen and gained at any given time.

Every Knight costs $5 except Sir Martin, who costs $4.

Every Knight is an ActionAttack card (Dame Josephine is also a Victory card) with the same main trashing attack ability—''Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card"—and each Knight has a unique second ability.

The individual Knights (and their second abilities) are:

FAQ

Official FAQ

  • This is a pile in which each card is different. There is the same basic ability on each card, but also another ability unique to that card in the pile, and they all have different names.
  • Shuffle the Knights pile before playing with it, keeping it face down except for the top one, which is the only card that can be gained from the pile.
  • Follow the rules on Knights in order from top to bottom; Sir Michael causes players to discard before it trashes cards.
  • The ability they have in common is that each other player reveals the top 2 cards of his deck, trashes one of them that he chooses that costs from $3 to $6, and discards the rest; then, if a Knight was trashed, you trash the Knight you played that caused this trashing. Resolve this ability in turn order, starting with the player to your left.
  • Cards with Potion in the cost (from Alchemy) do not cost from $3 to $6.
  • The player losing a card only gets a choice if both cards revealed cost from $3 to $6; if they both do and one is a Knight but the player picks the other card, that will not cause the played Knight to be trashed.
  • When Sir Martin is the top card of the pile, it can be gained with an Armory and so on.
  • If Sir Vander is trashed, you gain a Gold; this happens whether it is trashed on your turn or someone else's. The player who had Sir Vander is the one who gains the Gold, regardless of who played the card that trashed it.
  • The Gold from Sir Vander, and the card gained for Dame Natalie, comes from the Supply and is put into your discard pile.
  • When playing Dame Anna, you may choose to trash zero, one, or two cards from your hand.
  • Dame Josephine is also a Victory card, worth 2 VP at the end of the game. The Knight pile is not a Victory pile though, and does not get a counter for Trade Route (from Prosperity) even if Dame Josephine starts on top.
  • If you choose to use the Knights with Black Market (a promotional card), put a Knight directly into the Black Market deck, rather than using the randomizer card.
  • Sir Martin only costs $4, though the other Knights all cost $5.
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