One-shot

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(Optional or potential one-shots)
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* Dark Ages: [[Knights]]—a Knight trashes itself if it is used to trash another Knight
 
* Dark Ages: [[Knights]]—a Knight trashes itself if it is used to trash another Knight
  
[[Fool's Gold]], from [[Hinterlands]], has a one-shot [[Reaction]] effect.
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{{Card|Fool's Gold}}, from [[Hinterlands]], has a one-shot [[Reaction]] effect.
  
 
===Other conditional self-trashers===
 
===Other conditional self-trashers===

Revision as of 12:27, 7 November 2012

One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them.

Contents

List of one-shot cards

Mandatory one-shots

These cards always remove themselves from your deck when you play them.

Optional or potential one-shots

  • Intrigue: Mining VillageMining Village.jpg—you may trash this when you play it for an additional benefit
  • Cornucopia: Horn of PlentyHorn of Plenty.jpg—this trashes itself if you use it to gain a Victory card
  • Dark Ages: Death CartDeath Cart.jpg—you trash this if you cannot, or decide not to, trash another Action card
  • Dark Ages: Knights—a Knight trashes itself if it is used to trash another Knight

Fool's GoldFool's Gold.jpg, from Hinterlands, has a one-shot Reaction effect.

Other conditional self-trashers

These cards don't self-trash when you play them, but may do so later the same turn if certain conditions are met.

  • Dark Ages: HermitHermit.jpg—this trashes itself if you don't buy a card on the turn when you play it
  • Dark Ages: UrchinUrchin.jpg—you may trash this if you play another Attack while this is in play

Trivia

Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.

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