Terminal draw

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'''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but [[terminal|do not provide +Action]]—can be a core component of both [[engine]] and [[Big Money]] strategies. In Big Money games, terminal draw cards can put large numbers of [[Treasure]] cards in hand and increase buying power; in engines, when supplied with sufficient [[villages]], terminal draw cards can provide the large handsize necessary to line up cards and execute combos. In both cases terminal draw aids deck [[cycling]], helping new buys get shuffled into the deck sooner.
 
'''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but [[terminal|do not provide +Action]]—can be a core component of both [[engine]] and [[Big Money]] strategies. In Big Money games, terminal draw cards can put large numbers of [[Treasure]] cards in hand and increase buying power; in engines, when supplied with sufficient [[villages]], terminal draw cards can provide the large handsize necessary to line up cards and execute combos. In both cases terminal draw aids deck [[cycling]], helping new buys get shuffled into the deck sooner.
  
Terminals that provide +3 Cards or more are sometimes referred to as [[Smithy]] variants, after the simplest [[vanilla]] terminal draw card.  
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Terminals that provide +3 Cards or more are sometimes referred to as {{Card|Smithy}} variants, after the simplest [[vanilla]] terminal draw card.  
  
 
==List of terminal draw cards==
 
==List of terminal draw cards==
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===Cards providing +3 cards or more===
 
===Cards providing +3 cards or more===
  
*[[Dominion]]: [[Council Room]], [[Smithy]]
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*[[Dominion]]: {{Card|Council Room}}, {{Card|Smithy}}
*[[Promo]]: [[Envoy]]
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*[[Promo]]: {{Card|Envoy}}
*[[Intrigue]]: [[Nobles]], [[Torturer]]
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*[[Intrigue]]: {{Card|Nobles}}, {{Card|Torturer}}
*[[Prosperity]]: [[Rabble]]
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*[[Prosperity]]: {{Card|Rabble}}
*[[Hinterlands]]: [[Margrave]]
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*[[Hinterlands]]: {{Card|Margrave}}
*[[Dark Ages]]: [[Catacombs]], [[Hunting Grounds]]
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*[[Dark Ages]]: {{Card|Catacombs}}, {{Card|Hunting Grounds}}
  
*[[Seaside]]: [[Wharf]] draws only two cards on the turn when it is played but two more on the next turn as well.
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*[[Seaside]]: {{Card|Wharf}} draws only two cards on the turn when it is played but two more on the next turn as well.
  
 
===Draw with filtering===
 
===Draw with filtering===
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These cards only provide a total of +2 cards, but allow some filtering or sifting to help you draw the cards you want.
 
These cards only provide a total of +2 cards, but allow some filtering or sifting to help you draw the cards you want.
  
*Dominion: [[Adventurer]]
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*Dominion: {{Card|Adventurer}}
*Intrigue: [[Courtyard]]
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*Intrigue: {{Card|Courtyard}}
*Hinterlands: [[Embassy]], [[Oracle]]
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*Hinterlands: {{Card|Embassy}}, {{Card|Oracle}}
  
 
===2 cards as vanilla bonus===
 
===2 cards as vanilla bonus===
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These cards' principal functions are something other than terminal draw, but they provide +2 cards as an additional [[vanilla]] bonus in order to ensure the cards' effects are balanced and competitive with other cards at the same price.
 
These cards' principal functions are something other than terminal draw, but they provide +2 cards as an additional [[vanilla]] bonus in order to ensure the cards' effects are balanced and competitive with other cards at the same price.
  
*Dominion: [[Moat]], [[Witch]]
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*Dominion: {{Card|Moat}}, {{Card|Witch}}
*Intrigue: [[Masquerade]], [[Steward]]
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*Intrigue: {{Card|Masquerade}}, {{Card|Steward}}
*Seaside: [[Ghost Ship]]
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*Seaside: {{Card|Ghost Ship}}
*Prosperity: [[Vault]]
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*Prosperity: {{Card|Vault}}
*Dark Ages: [[Cultist]], [[Sir Destry]]
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*Dark Ages: {{Card|Cultist}}, {{Card|Sir Destry}}
  
[[Wharf]], from Seaside, arguably could be placed in this category as well.
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{{Card|Wharf}}, from Seaside, arguably could be placed in this category as well.
  
[[Young Witch]], from [[Cornucopia]], is not usually thought of as a terminal draw card; it gives +2 cards but also discards two cards, causing a decrease in net handsize.
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{{Card|Young Witch}}, from [[Cornucopia]], is not usually thought of as a terminal draw card; it gives +2 cards but also discards two cards, causing a decrease in net handsize.
  
 
===Targeted handsize===
 
===Targeted handsize===
  
Three terminal Actions draw up to a specified handsize. These are especially useful against [[handsize attack]]s or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as [[Festival]] and [[Hamlet]].
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Three terminal Actions draw up to a specified handsize. These are especially useful against [[handsize attack]]s or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as {{Card|Festival}} and {{Card|Hamlet}}.
  
*Dominion: [[Library]]—up to 7, making it similar to a Smithy variant in Big Money
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*Dominion: {{Card|Library}}—up to 7, making it similar to a Smithy variant in Big Money
*Prosperity: [[Watchtower]]—up to 6, making it like a +2-cards effect in Big Money
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*Prosperity: {{Card|Watchtower}}—up to 6, making it like a +2-cards effect in Big Money
 
*Hinterlands: [[Jack of All Trades]]—up to 5, making it not a handsize increaser (though still useful for other reasons!) in Big Money without attacks
 
*Hinterlands: [[Jack of All Trades]]—up to 5, making it not a handsize increaser (though still useful for other reasons!) in Big Money without attacks

Revision as of 18:23, 7 November 2012

Terminal draw cards—Action cards that increase the number of cards in hand but do not provide +Action—can be a core component of both engine and Big Money strategies. In Big Money games, terminal draw cards can put large numbers of Treasure cards in hand and increase buying power; in engines, when supplied with sufficient villages, terminal draw cards can provide the large handsize necessary to line up cards and execute combos. In both cases terminal draw aids deck cycling, helping new buys get shuffled into the deck sooner.

Terminals that provide +3 Cards or more are sometimes referred to as SmithySmithy.jpg variants, after the simplest vanilla terminal draw card.

Contents

List of terminal draw cards

Cards providing +3 cards or more

  • Seaside: WharfWharf.jpg draws only two cards on the turn when it is played but two more on the next turn as well.

Draw with filtering

These cards only provide a total of +2 cards, but allow some filtering or sifting to help you draw the cards you want.

2 cards as vanilla bonus

These cards' principal functions are something other than terminal draw, but they provide +2 cards as an additional vanilla bonus in order to ensure the cards' effects are balanced and competitive with other cards at the same price.

WharfWharf.jpg, from Seaside, arguably could be placed in this category as well.

Young WitchYoung Witch.jpg, from Cornucopia, is not usually thought of as a terminal draw card; it gives +2 cards but also discards two cards, causing a decrease in net handsize.

Targeted handsize

Three terminal Actions draw up to a specified handsize. These are especially useful against handsize attacks or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as FestivalFestival.jpg and HamletHamlet.jpg.

  • Dominion: LibraryLibrary.jpg—up to 7, making it similar to a Smithy variant in Big Money
  • Prosperity: WatchtowerWatchtower.jpg—up to 6, making it like a +2-cards effect in Big Money
  • Hinterlands: Jack of All Trades—up to 5, making it not a handsize increaser (though still useful for other reasons!) in Big Money without attacks
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