Victory

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m (Robot: Automated text replacement (-\$ {,1}([0-9])([^0-9]) +{{coin|\1}}\2))
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<br>{{coin|1}} [[Overgrown Estate]]
 
<br>{{coin|1}} [[Overgrown Estate]]
 
<br>{{coin|2}} [[Estate]]  
 
<br>{{coin|2}} [[Estate]]  
<br>{{coin|3}} [[Great Hall]], [[Oasis]], [[Oracle]], [[Scheme]], [[Tunnel]]  
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<br>{{coin|3}} [[Great Hall]], [[Tunnel]]  
 
<br>{{coin|4}} [[Feodum]], [[Gardens]], [[Island]], [[Silk Road]]  
 
<br>{{coin|4}} [[Feodum]], [[Gardens]], [[Island]], [[Silk Road]]  
 
<br>{{coin|5}} [[Dame Josephine]], [[Duchy]], [[Duke]]   
 
<br>{{coin|5}} [[Dame Josephine]], [[Duchy]], [[Duke]]   

Revision as of 17:35, 5 November 2012

A victory card is a card type that gives the player a certain number of victory points. Cards that give victory points via victory tokens, however, are not considered victory cards. Players who notice the game is nearing an end and try to buy or gain victory cards every remaining turn are said to be greening or "going green" because victory cards themselves are colored green. Victory cards such as Duke and Silk Road are used in alt-VP (alternate victory point) strategies.

List of Victory Cards

$P Vineyard
$1 Overgrown Estate
$2 Estate
$3 Great Hall, Tunnel
$4 Feodum, Gardens, Island, Silk Road
$5 Dame Josephine, Duchy, Duke
$6 Fairgrounds, Farmland, Harem, Nobles
$8 Province
$11 Colony

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