Victory
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A '''victory''' card is a [[card type]] that gives the player a certain number of [[victory point]]s. Cards that give victory points via [[victory token]]s, however, are not considered victory cards. Players who notice [[endgame|the game is nearing an end]] and try to buy or gain victory cards every remaining turn are said to be [[greening]] or "going green" because victory cards themselves are colored green. Victory cards such as [[Duke]] and [[Silk Road]] are used in [[alt-VP]] (alternate victory point) strategies. | A '''victory''' card is a [[card type]] that gives the player a certain number of [[victory point]]s. Cards that give victory points via [[victory token]]s, however, are not considered victory cards. Players who notice [[endgame|the game is nearing an end]] and try to buy or gain victory cards every remaining turn are said to be [[greening]] or "going green" because victory cards themselves are colored green. Victory cards such as [[Duke]] and [[Silk Road]] are used in [[alt-VP]] (alternate victory point) strategies. | ||
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+ | Most Victory cards have names referring to areas of land. | ||
== List of Victory Cards == | == List of Victory Cards == |
Revision as of 17:37, 5 November 2012
A victory card is a card type that gives the player a certain number of victory points. Cards that give victory points via victory tokens, however, are not considered victory cards. Players who notice the game is nearing an end and try to buy or gain victory cards every remaining turn are said to be greening or "going green" because victory cards themselves are colored green. Victory cards such as Duke and Silk Road are used in alt-VP (alternate victory point) strategies.
Most Victory cards have names referring to areas of land.
List of Victory Cards
$P Vineyard
Overgrown Estate
Estate
Great Hall, Tunnel
Feodum, Gardens, Island, Silk Road
Dame Josephine, Duchy, Duke
Fairgrounds, Farmland, Harem, Nobles
Province
$11 Colony