Gaining Event: Difference between revisions
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** {{Event|Populate}} - gains one card from each [[Action]] [[Supply]] pile which in most cases is significantly more than one card. | ** {{Event|Populate}} - gains one card from each [[Action]] [[Supply]] pile which in most cases is significantly more than one card. | ||
* [[Plunder (expansion)|Plunder]] | * [[Plunder (expansion)|Plunder]] | ||
** {{event|Delve}} - gains a [[Loot]] | |||
** {{event|Prosper}} - gains any number of distinct Treasures, plus a [[Loot]] | ** {{event|Prosper}} - gains any number of distinct Treasures, plus a [[Loot]] | ||
Revision as of 15:28, 19 December 2022
A Gaining Event is an Event that gains one or more cards when bought. They are related to gainers but are distinct because they generally require a Buy to use.
Buying an Event is not buying a card, so any effects that apply to cards that are bought do not apply to cards gained through Events you buy. This includes both negative effects like Swamp Hag or Mission that you can avoid using such Event, and positive effects like Haggler and cost reduction.
Some gaining Events generate net gains, however, this does not apply to all of these Events, notably an Event that costs a Buy and gains a single card, does not generate net gains.
List of Gaining Events
Events that generate net gains
- Adventures
- Pilgrimage - gains three cards for two Buys
- Ball - gains two cards per Buy
- Raid - gains a variable number of Silvers
- Empires
- Menagerie
- Desperation - doesn't cost a Buy but only gains a Curse
- Commerce - gains a variable number of Golds but only generates net gains if you already have another source of extra gains.
- Demand - gains two cards per Buy, one of them a Horse
- Stampede - gains five Horses
- Enclave - provides two cards but only one is gained, the other is Exiled.
- Alliance - gains six cards.
- Populate - gains one card from each Action Supply pile which in most cases is significantly more than one card.
- Plunder
Events that do not generate net gains
Related
- Inheritance - sets aside a card from the Supply, however you have no access to it except for scoring purposes.
- Invest - Exiles a card.
- Transport - Can both Exile cards and discard them from Exile but does not actually gain cards and cannot generate net gains.
- Travelling Fair - does not gain cards but is a source of +Buy.